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添加第一个测试引导

lzx 9 hours ago
parent
commit
0643e1528e
100 changed files with 19620 additions and 39 deletions
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  95. BIN
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   m_AnchorMin: {x: 1, y: 0}
   m_AnchorMax: {x: 1, y: 0}
-  m_AnchoredPosition: {x: -80.099976, y: 589.8}
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+ 5 - 5
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@@ -220,12 +220,12 @@ MonoBehaviour:
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   _icon_name: 'icon_AdVideo '
   isNotLoadDeftIcon: 0
-  CurrSpriteAtlas: {fileID: 100100200, guid: 7b02f32fa59cd4e3085208946b112537, type: 3}
+  CurrSpriteAtlas: {fileID: 100100200, guid: 77f77eea85838ad4b8734050364b4892, type: 3}
   packInfo:
-    packName: all
-    packgJsonPath: /Art/UIAssets/TextrueJson/all.txt
-    packgSpritePath: Assets/Res/UIAtlas/all.spriteatlasv2
-    lasetJsonGUID: fdc09952e21a713f23682168cce500b3
+    packName: daoju
+    packgJsonPath: /Art/UIAssets/TextrueJson\daoju.txt
+    packgSpritePath: Assets/Res/UIAtlas/daoju.spriteatlasv2
+    lasetJsonGUID: 6e42cc1f96a3da679f0602631c62812a
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+ 2 - 0
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@@ -139,5 +139,7 @@ SpriteAtlasAsset:
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     - {fileID: 2800000, guid: ba3f7660e28cd194d935c5caba685149, type: 3}
+    - {fileID: 2800000, guid: 876379171b7fec645ab7c7f0a9c06947, type: 3}
+    - {fileID: 2800000, guid: b8024640799d81f4a887d0b9496ffe71, type: 3}
   m_IsVariant: 0
   m_IsPlaceholder: 0

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+folderAsset: yes
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+ 8 - 0
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+%TAG !u! tag:yousandi.cn,2023:
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+  m_ModifiedSerializedProperties: 0
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+    - _StencilWriteMask: 255
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+    m_Colors:
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Assets/Scripts/Core/Event/Event/CustomEventType.cs

@@ -118,7 +118,8 @@ namespace Fort23.Core
       DaoYouCounUpdate,
       UpdateZuiZhongEvent,
       CancelEvent,
-      RefreshULock
+      RefreshULock,
+      NextGuide
 
     }
 }

+ 1 - 1
Assets/Scripts/Core/UI/Core/UIManager.cs

@@ -238,7 +238,7 @@ namespace Fort23.Mono
 
         public void SetEventSystemEnable(bool value)
         {
-            current.enabled = value;
+            // current.enabled = value;
         }
 
         [CustomMethod(CustomMethodType.Update)]

+ 280 - 0
Assets/Scripts/GameData/ExcelConfig/PlayerGuideConfig.cs

@@ -0,0 +1,280 @@
+// Auto Generated Code By excel2json
+// Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig
+
+using System;
+using Fort23.GameData;
+
+namespace Excel2Json
+{
+	[Config(prefab = "PlayerGuideConfig.json")]
+	public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig>
	{
+	}
+
+
+	[Serializable]
+	public struct PlayerGuideConfig : IConfig
	{
+		public int GetID() {return ID;} 
+		/// <summary>
+		///ID
+		/// </summary>
+#if !COMBAT_SERVER
+		public int ID;
+#else
+		public int ID{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///序列
+		/// </summary>
+#if !COMBAT_SERVER
+		public int Index;
+#else
+		public int Index{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///需要等级
+		/// </summary>
+#if !COMBAT_SERVER
+		public int NeedLevel;
+#else
+		public int NeedLevel{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///引导组ID
+		/// </summary>
+#if !COMBAT_SERVER
+		public int groupID;
+#else
+		public int groupID{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1:不要特效的光圈
+		/// </summary>
+#if !COMBAT_SERVER
+		public int FingerType;
+#else
+		public int FingerType{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///对话框位置 -1:上次位置-其实是000
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] dialogPos;
+#else
+		public int[] dialogPos{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] NpcPos;
+#else
+		public int[] NpcPos{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///npc形象缩放
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] NpcSize;
+#else
+		public int[] NpcSize{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///说话人文本ID
+		/// </summary>
+#if !COMBAT_SERVER
+		public int SpeakerName;
+#else
+		public int SpeakerName{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///对话风格 1: 仅文本框 2: 头像+框 3: 立绘
+		/// </summary>
+#if !COMBAT_SERVER
+		public int SpeakerStyle;
+#else
+		public int SpeakerStyle{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///说话人形象 使用HeroModelID  当SpeakerStyle=2,3生效
+		/// </summary>
+#if !COMBAT_SERVER
+		public int SpeakerImage;
+#else
+		public int SpeakerImage{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///对话内容
+		/// </summary>
+#if !COMBAT_SERVER
+		public int desc;
+#else
+		public int desc{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///额外演示 0/不填 无 1,par  图文 2,par  动画
+		/// </summary>
+#if !COMBAT_SERVER
+		public string[] ExtraShow;
+#else
+		public string[] ExtraShow{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///高亮动效框 0/不填:无 1:默认动效框
+		/// </summary>
+#if !COMBAT_SERVER
+		public int Highlighting;
+#else
+		public int Highlighting{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///奖励道具ID -1:无
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] AwardItem;
+#else
+		public int[] AwardItem{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///奖励道具数量 -1:无
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] AwardItemNum;
+#else
+		public int[] AwardItemNum{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///黑底透明度 0/不填:无 0~1 透明度
+		/// </summary>
+#if !COMBAT_SERVER
+		public float blackAlpha;
+#else
+		public float blackAlpha{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///异常中断 1: 跳过 2: 重做 3: 续做
+		/// </summary>
+#if !COMBAT_SERVER
+		public int Handle;
+#else
+		public int Handle{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///是否跳过 0/不填:不跳 1: 跳过
+		/// </summary>
+#if !COMBAT_SERVER
+		public int IsSkip;
+#else
+		public int IsSkip{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///手指位置 -1:上次位置
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] fingerPos;
+#else
+		public int[] fingerPos{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///文本大小  SpeakerStyle=1 or 2时 文本框为动态大小 
+		/// </summary>
+#if !COMBAT_SERVER
+		public int[] TextSize;
+#else
+		public int[] TextSize{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///1:指左 2:指右
+		/// </summary>
+#if !COMBAT_SERVER
+		public int reversalFinger;
+#else
+		public int reversalFinger{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///1:靠左(默认) 2:靠右
+		/// </summary>
+#if !COMBAT_SERVER
+		public int reversalBox;
+#else
+		public int reversalBox{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 
+		/// </summary>
+#if !COMBAT_SERVER
+		public int ForceOnclick;
+#else
+		public int ForceOnclick{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///是否强制对话 1:必须对话完毕 0:对话保留最后一句
+		/// </summary>
+#if !COMBAT_SERVER
+		public int forceText;
+#else
+		public int forceText{ set; get; }
+#endif
+		
+
+		/// <summary>
+		///配音文件
+		/// </summary>
+#if !COMBAT_SERVER
+		public string voiceFile;
+#else
+		public string voiceFile{ set; get; }
+#endif
+		
+
+	}
+
+}
+// End of Auto Generated Code

+ 11 - 0
Assets/Scripts/GameData/ExcelConfig/PlayerGuideConfig.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: Cn9K53mrAHtd51bYDF6rTcnOKDKupaANNoYlTTZC5f8rR9H50X0wDdGzOYky
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 6 - 0
Assets/Scripts/GameLogic/Player/AccountFileInfo.cs

@@ -142,6 +142,12 @@ public class AccountFileInfo : Singleton<AccountFileInfo>
         public bool boxFree;
 
         public bool isTiggerPlot;
+        public int curPhase;
+        public int curStep;
+        public bool isForceDone = false;
+        public bool isTriggerDone = false;
+        public List<int> phaseKey = new List<int>();
+        public List<int> phaseValue = new List<int>();
     }
 
 

+ 73 - 0
Assets/Scripts/GameLogic/Player/PlayerGuideDataComponent.cs

@@ -0,0 +1,73 @@
+using System.Collections.Generic;
+using Excel2Json;
+using Fort23.UTool;
+using Utility;
+
+namespace Mono.Player
+{
+    public class PlayerGuideDataComponent
+    {
+        /// <summary>
+        /// key 引导组 value 第几步
+        /// </summary>
+        public Map<int, int> AllGuideData = new Map<int, int>();
+
+        public Map<int, List<int>> ALLGuideStepData = new Map<int, List<int>>();
+
+        //
+        // public void Init(RepeatedField<Guide> repeatedField)
+        // {
+        //     foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
+        //     {
+        //         if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
+        //         {
+        //             List<int> list = new List<int>();
+        //             list.Add(playerGuideConfig.ID);
+        //             ALLGuideStepData.Add(playerGuideConfig.groupID, list);
+        //         }
+        //         else
+        //         {
+        //             ALLGuideStepData[playerGuideConfig.groupID].Add(playerGuideConfig.ID);
+        //         }
+        //     }
+        //
+        //     for (var i = 0; i < repeatedField.Count; i++)
+        //     {
+        //         int index = ALLGuideStepData[repeatedField[i].GroupId].IndexOf(repeatedField[i].GuideId);
+        //         if (index == -1)
+        //         {
+        //             index = ALLGuideStepData[repeatedField[i].GroupId].Count - 1;
+        //         }
+        //
+        //         AllGuideData.Add(repeatedField[i].GroupId, index);
+        //     }
+        //
+        //     if (AllGuideData.Count == 0)
+        //     {
+        //         PlayerManager.Instance.curGuideGroupId = 0;
+        //     }
+        // }
+
+        /// <summary>
+        /// 更新本地引导缓存
+        /// </summary>
+        /// <param name="id"></param>
+        public void UpdateData(int id)
+        {
+            PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(id);
+
+            int index = ALLGuideStepData[playerGuideConfig.groupID].IndexOf(id);
+            AllGuideData[playerGuideConfig.groupID] = index;
+        }
+
+        public int GetGuideIndex(int id)
+        {
+            if (AllGuideData.ContainsKey(id))
+            {
+                return AllGuideData[id];
+            }
+
+            return -1;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameLogic/Player/PlayerGuideDataComponent.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: DigdtiypAX/OlM6oUF80j7FoSKCpSfcL1FNSwIYtT9ivOx+06j9NeoM1oyaC
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 1
Assets/Scripts/GameLogic/Player/PlayerManager.cs

@@ -5,11 +5,13 @@ using Core.Language;
 using Core.Utility;
 using Excel2Json;
 using Fort23.Core;
+using Fort23.Mono;
 using Fort23.UTool;
 using GameLogic.Bag;
 using GameLogic.CombatScenesTool;
 using GameLogic.Hero;
 using GameLogic.Player;
+using Mono.Player;
 using UnityEngine;
 using Utility;
 using Random = UnityEngine.Random;
@@ -22,6 +24,7 @@ public class PlayerManager : Singleton<PlayerManager>
     public GongFaControl GongFaControl;
     public FaBaoControl FaBaoControl;
     public BagController BagController;
+    public PlayerGuideDataComponent PlayerGuideDataComponent = new PlayerGuideDataComponent();
     public SummonManager SummonManager = new SummonManager();
 
     // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
@@ -58,6 +61,11 @@ public class PlayerManager : Singleton<PlayerManager>
     private TimerEntity _timerEntity;
 
     public bool isLogin;
+    
+    /// <summary>
+    /// 当前引导id
+    /// </summary>
+    public int curGuideGroupId;
 
     public void Init()
     {
@@ -301,7 +309,7 @@ public class PlayerManager : Singleton<PlayerManager>
 
         //初始化关卡
         CurrentsmallPlaces = GetSmallPlacesData(GetMaxSmallPlacesId());
-
+      
         StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
         StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
     }

+ 86 - 0
Assets/Scripts/GameUI/MyGuideMask.cs

@@ -0,0 +1,86 @@
+using Fort23.UTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+    public class MyGuideMask : MonoBehaviour, ICanvasRaycastFilter
+    {
+        public Image _Mask; //??????
+        private Material _materia;
+        public GameObject target;
+
+        private void Awake()
+        {
+            // _materia = _Mask.material;
+            // RectTransform rectTransform = target.GetComponent<RectTransform>();
+            // CreateCircleRectangleMask(rectTransform.anchoredPosition, rectTransform.sizeDelta, 2);
+        }
+
+
+        /// <summary>
+        /// ??????????????
+        /// </summary>
+        /// <param name="pos">???ε????λ??</param>
+        /// <param name="pos1">?????λ??</param>
+        /// <param name="pos2">?????λ??</param>
+        public void CreateCircleRectangleMask(Vector2 pos, Vector2 widthAndHeight, float raid)
+        {
+            _materia.SetFloat("_MaskType", 2f);
+            _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, widthAndHeight.x, widthAndHeight.y));
+            _materia.SetFloat("_Raid", raid);
+        }
+
+        /// <summary>
+        /// ???????ε??????
+        /// </summary>
+        /// <param name="pos">?????????????</param>
+        /// <param name="widthAndHeight">???ο??</param>
+        public void CreateRectangleMask(Vector2 pos, Vector2 widthAndHeight, float raid)
+        {
+            _materia.SetFloat("_MaskType", 1f);
+            _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, widthAndHeight.x, widthAndHeight.y));
+        }
+
+        /// <summary>
+        /// ???????ε??????
+        /// </summary>
+        /// <param name="pos">??????????????</param>
+        /// <param name="rad">??????</param>
+        /// <param name="pos1">С????????????</param>
+        /// <param name="rad1">С????</param>
+        public void CreateCircleMask(Vector3 pos, float rad, Vector3 pos1, float rad1)
+        {
+            _materia.SetFloat("_MaskType", 0f);
+            _materia.SetVector("_Origin", new Vector4(pos.x, pos.y, rad, 0));
+            _materia.SetVector("_TopOri", new Vector4(pos1.x, pos1.y, rad1, 0));
+        }
+
+        /// <summary>
+        /// ?????????Mask???
+        /// </summary>
+        /// <param name="tg">???</param>
+        public void SetTargetImage(GameObject tg)
+        {
+            target = tg;
+        }
+
+        public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
+        {
+            //???????????????
+            if (target == null)
+            {
+                return true;
+            }
+
+            //?????Χ??????????
+            return !RectTransformUtility.RectangleContainsScreenPoint(target.GetComponent<RectTransform>(),
+                sp, eventCamera);
+        }
+
+        public void CustomPoint()
+        {
+            LogTool.Log("??????????");
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/MyGuideMask.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: XnwavSKkAX5+V1TI8ChLrohJwtPmLBreEDxLYMeNdlNVQs3NLOmHIaxOYe18
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 6 - 1
Assets/Scripts/GameUI/UI/AppBarPanel/AppBarPanel.cs

@@ -82,7 +82,12 @@ namespace Fort23.Mono
 
         public async void Bnt_ShengShi_Click()
         {
-            DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); 
+            await DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); }); 
+            
+            if (PlayerGuideManager.Instance.GuideIsCanDo(1,1))
+            {
+                 PlayerGuideManager.Instance.NextGuide();
+            }
         }
         
         public async void Btn_Shop_Click()

+ 10 - 5
Assets/Scripts/GameUI/UI/DivineSence/DivineSenceInfoPanel.cs

@@ -58,6 +58,10 @@ namespace Fort23.Mono
 
                 callback?.Invoke(useCount, useItems);
                 UIManager.Instance.HideUIUIPanel(this);
+                if (PlayerGuideManager.Instance.GuideIsCanDo(1,2))
+                {
+                    PlayerGuideManager.Instance.NextGuide();
+                }
             });
             Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
             Slider_Count.onValueChanged.AddListener((c) => { Slider_Count_OnValueChanged(c); });
@@ -72,7 +76,8 @@ namespace Fort23.Mono
         {
             useCount = (int)value;
             Text_Count.text = $"神识探索:{value}次";
-            Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()}<color=green>+{value}</color>/{maxCount})";
+            // Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()}<color=green>+{value}</color>/{maxCount})";
+            Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount() + value }/{maxCount})";
             foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
             {
                 senceInfoBtnWidget.UpdateItermCount(useCount);
@@ -128,10 +133,10 @@ namespace Fort23.Mono
             divineSenceInfoBtnWidget.CustomInit(-1, 2);
             divineSenceInfoBtnWidget.OnClick = OnClick;
             _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
-            divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
-            divineSenceInfoBtnWidget.CustomInit(-1, 2);
-            divineSenceInfoBtnWidget.OnClick = OnClick;
-            _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
+            // divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
+            // divineSenceInfoBtnWidget.CustomInit(-1, 2);
+            // divineSenceInfoBtnWidget.OnClick = OnClick;
+            // _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
 
 
             this.callback = callback;

+ 8 - 0
Assets/Scripts/GameUI/UI/GuidePanel.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: DC5LtXyvWnukEXAMnjIQXZNyuE1AynA5CCq7m8CS3guvgQfhSOXmxqm2IrpK
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 180 - 0
Assets/Scripts/GameUI/UI/GuidePanel/DialogBox.cs

@@ -0,0 +1,180 @@
+using System;
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.UTool;
+using Mono.Utility;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+    public class DialogBox
+    {
+        /// <summary>
+        /// 对话内容.
+        /// </summary>
+        public Text Content;
+
+        public Text Text_Dialogue01;
+        public Text Text_Dialogue02;
+        public Text Text_Dialogue03;
+
+        //  public BoxCollider boxCol;
+
+        public Transform MessageBG;
+
+        public Transform di;
+
+        public MyImage NpcIcon;
+
+        public MyImage HeroIcon;
+
+        private BetterList<string> dialogTextList;
+        private int curIdx;
+
+        public Action onAction;
+
+        public UISpiritLoader UISpiritLoader;
+
+        public Text NpcNameText;
+
+        public void Init()
+        {
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+
+            // guidePanel.DialogBoxState.gameObject.SetActive(true);
+            NpcIcon = guidePanel.Image_Npc;
+            HeroIcon = guidePanel.HeroIcon;
+            MessageBG = guidePanel.MessageBG;
+            UISpiritLoader = NpcIcon.transform.parent.GetComponent<UISpiritLoader>();
+            NpcNameText = guidePanel.Text_NpcName;
+            Text_Dialogue01 = guidePanel.Text_Dialogue01;
+            Text_Dialogue02 = guidePanel.Text_Dialogue02;
+            Text_Dialogue03 = guidePanel.Text_Dialogue03;
+        }
+
+        public void Open(BetterList<string> list, Action action)
+        {
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+            guidePanel.DialogBoxState.gameObject.SetActive(true);
+            if (list == null || list.size <= 0)
+            {
+                Close();
+                return;
+            }
+
+            if (action == null) Debug.Log("action == null");
+            onAction = action;
+
+            curIdx = 0;
+
+
+            dialogTextList = list;
+
+
+            OnClickScreen();
+        }
+
+        // private AssetHandle assetHandle;
+
+        /// <summary>
+        /// 
+        /// </summary>
+        /// <param name="playerGuideConfig"></param>
+        /// <param name="id">1:默认 2:剧情1 3:boss</param>
+        public async CTask SetDiTex(PlayerGuideConfig playerGuideConfig, int id)
+        {
+            HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(id);
+            NpcIcon.gameObject.SetActive(false);
+            CTask cTask = CTask.Create();
+            NpcIcon.onSpriteAlter = () =>
+            {
+                NpcIcon.SetNativeSize();
+                NpcIcon.gameObject.SetActive(true);
+                cTask.SetResult();
+            };
+            // NpcIcon.icon_name = heroModelConfig.LiHuiName;
+            // HeroIcon.icon_name = heroModelConfig.HeroUIIconName;
+
+
+            if (playerGuideConfig.reversalBox == 1)
+            {
+                NpcIcon.transform.rotation = Quaternion.Euler(0, 180, 0);
+            }
+            else
+            {
+                NpcIcon.transform.rotation = Quaternion.Euler(0, 0, 0);
+            }
+
+
+            // NpcNameText.text = LanguageManager.Instance.Text(heroModelConfig.HeroNameID);
+            NpcIcon.enabled = true;
+
+
+            await cTask;
+        }
+
+        public void OnClickScreen()
+        {
+            // for (int i = 0; i < 100; i++)
+            // {
+            //    
+            // }
+            if (dialogTextList == null)
+            {
+                return;
+            }
+
+            if (dialogTextList.size > curIdx)
+            {
+                Content.text = dialogTextList[curIdx++];
+                //最后一条
+                if (dialogTextList.size == curIdx)
+                {
+                    if (PlayerGuideManager.Instance.guideConfig.forceText == 0)
+                    {
+                        // PlayerGuideManager.Instance.SetFingerVisiable(true);
+
+                        PlayerGuideManager.Instance.CanDoNextCTask = CTask.Create();
+                        onAction?.Invoke();
+                        onAction = null;
+                        PlayerGuideManager.Instance.CanDoNextCTask.SetResult();
+                    }
+                }
+            }
+            else
+            {
+                PlayerGuideManager.Instance.CanDoNextCTask = CTask.Create();
+                onAction?.Invoke();
+                onAction = null;
+                PlayerGuideManager.Instance.CanDoNextCTask.SetResult();
+            }
+        }
+
+        public void Close()
+        {
+            PlayerGuideManager.Instance.CanDoNextCTask = CTask.Create();
+            onAction?.Invoke();
+            onAction = null;
+            PlayerGuideManager.Instance.CanDoNextCTask.SetResult();
+        }
+
+        public void ChangeState(int guideConfigSpeakerStyle)
+        {
+            switch (guideConfigSpeakerStyle)
+            {
+                case 1:
+
+                    Content = Text_Dialogue01;
+                    break;
+                case 2:
+                    Content = Text_Dialogue02;
+                    break;
+                case 3:
+                    Content = Text_Dialogue03;
+                    break;
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/DialogBox.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 2cda8466e3d84785a4346ce6dab3141f
+timeCreated: 1676969813

+ 141 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GraphicHelpPanel.cs

@@ -0,0 +1,141 @@
+using Common.Combat;
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "GraphicHelpPanel")]
+    public partial class GraphicHelpPanel : UIPanel
+    {
+        public Button CloseBtn;
+
+        public CustomStateController CustomStateController;
+
+        public RectTransform MoveRoot;
+
+        public int CurIndex;
+
+        public int GraphicCount;
+
+        public GameObjectPool GameObjectPool;
+
+        private void Init()
+        {
+            IsShowAppBar = false;
+        }
+
+        public override async CTask<bool> AsyncInit(object[] uiData)
+        {
+            CTask<bool> InitCTask = CTask<bool>.Create();
+            string name = (string)uiData[0];
+            GraphicCount = (int)uiData[1];
+
+            GameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>(name);
+            GameObjectPool.own.transform.SetParent(Root);
+            GameObjectPool.own.transform.localScale = Vector3.one;
+            GameObjectPool.own.transform.localPosition = Vector3.zero;
+            CustomInit(GameObjectPool.own.GetComponent<ReferenceCollector>());
+
+            InitCTask.SetResult(true);
+            return await InitCTask;
+        }
+
+        public void CustomInit(ReferenceCollector referenceCollector)
+        {
+            CloseBtn = referenceCollector.Get<Button>("Btn_Close");
+            CloseBtn.onClick.AddListener(CustomClose);
+            CustomStateController = referenceCollector.Get<CustomStateController>("State");
+            MoveRoot = referenceCollector.Get<RectTransform>("Root");
+            CurIndex = 0;
+
+            if (CurIndex == GraphicCount - 1)
+            {
+                Btn_Right.gameObject.SetActive(false);
+            }
+            else
+            {
+                Btn_Right.gameObject.SetActive(true);
+            }
+
+            if (CurIndex > 0)
+            {
+                Btn_Left.gameObject.SetActive(true);
+            }
+            else
+            {
+                Btn_Left.gameObject.SetActive(false);
+            }
+        }
+
+        protected override void AddEvent()
+        {
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Right.onClick.AddListener(Right);
+            Btn_Left.onClick.AddListener(Left);
+            MaskBtn.onClick.AddListener(CustomClose);
+        }
+
+
+        private void CustomClose()
+        {
+            UIManager.Instance.HideUIUIPanel<GraphicHelpPanel>();
+        }
+
+        private void Left()
+        {
+            if (CurIndex > 0)
+            {
+                MoveRoot.transform.localPosition += Vector3.right * 1103;
+                CurIndex--;
+                CustomStateController.ChangeState(CurIndex);
+            }
+
+            if (CurIndex == 0)
+            {
+                Btn_Left.gameObject.SetActive(false);
+            }
+
+            if (CurIndex < GraphicCount - 1)
+            {
+                Btn_Right.gameObject.SetActive(true);
+            }
+        }
+
+        private void Right()
+        {
+            if (CurIndex < GraphicCount - 1)
+            {
+                MoveRoot.transform.localPosition -= Vector3.right * 1103;
+                CurIndex++;
+                CustomStateController.ChangeState(CurIndex);
+            }
+
+            if (CurIndex == GraphicCount - 1)
+            {
+                Btn_Right.gameObject.SetActive(false);
+            }
+
+            if (CurIndex > 0)
+            {
+                Btn_Left.gameObject.SetActive(true);
+            }
+        }
+
+        public override void Close()
+        {
+            GObjectPool.Instance.Recycle(GameObjectPool);
+            GameObjectPool = null;
+            CloseBtn.onClick.RemoveAllListeners();
+            base.Close();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GraphicHelpPanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a0fadd6222edfae469510c193e9d2a8f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 64 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GraphicHelpPanelData.cs

@@ -0,0 +1,64 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+
+using Mono.Utility;
+namespace Fort23.Mono
+{
+	public partial class GraphicHelpPanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Right;
+	  public Button Btn_Right
+	   {
+	   get{
+	      if (_Btn_Right == null)
+	       {
+	         _Btn_Right  = GetUIUnit<Button>("Btn_Right"); 
+	       }
+	      return _Btn_Right;
+	     }
+	   }
+	  private Button _Btn_Left;
+	  public Button Btn_Left
+	   {
+	   get{
+	      if (_Btn_Left == null)
+	       {
+	         _Btn_Left  = GetUIUnit<Button>("Btn_Left"); 
+	       }
+	      return _Btn_Left;
+	     }
+	   }
+	  private RectTransform _Root;
+	  public RectTransform Root
+	   {
+	   get{
+	      if (_Root == null)
+	       {
+	         _Root  = GetUIUnit<RectTransform>("Root"); 
+	       }
+	      return _Root;
+	     }
+	   }
+	  private Button _MaskBtn;
+	  public Button MaskBtn
+	   {
+	   get{
+	      if (_MaskBtn == null)
+	       {
+	         _MaskBtn  = GetUIUnit<Button>("MaskBtn"); 
+	       }
+	      return _MaskBtn;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GraphicHelpPanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 34cbb1169637d554eb83ceb53d2b9688
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 101 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GuidePanel.cs

@@ -0,0 +1,101 @@
+using Excel2Json;
+using Fort23.UTool;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+
+namespace Fort23.Mono
+{
+    [UIBinding(prefab = "GuidePanel")]
+    public partial class GuidePanel : UIPanel
+    {
+        private void Init()
+        {
+        }
+
+
+        protected override void AddEvent()
+        {
+        }
+
+        private void SkipGuide()
+        {
+            PlayerGuideManager.Instance.guideLogic.SkipGuide();
+        }
+
+        protected override void DelEvent()
+        {
+        }
+
+        public override void AddButtonEvent()
+        {
+            Btn_Skip.onClick.AddListener(async () =>
+            {
+                // bool isKip = await UIManager.Instance.ShowTips("是否确认跳过引导");
+                // if (isKip)
+                //     SkipGuide();
+            });
+            Btn_Bg.onClick.AddListener(() =>
+            {
+                if (PlayerGuideManager.Instance.guideConfig.desc == -1)
+                {
+                    if (PlayerGuideManager.Instance.guideConfig.ForceOnclick == 0)
+                    {
+                        PlayerGuideManager.Instance.NextGuide();
+                    }
+                }
+                else
+                {
+                    PlayerGuideManager.Instance.dialogBox.OnClickScreen();
+                }
+            });
+
+            Btn_MessageBG.onClick.AddListener(() => { PlayerGuideManager.Instance.dialogBox.OnClickScreen(); });
+        }
+
+        public void SetTarget(GameObject gameObject)
+        {
+            MyGuideMask.SetTargetImage(gameObject);
+        }
+
+        /// <summary>
+        /// 设置点击屏蔽
+        /// </summary>
+        /// <param name="value"></param>
+        public void SetOnClickMask(bool value)
+        {
+            OnClickMask.gameObject.SetActive(value);
+        }
+
+        /// <summary>
+        /// 设置蒙版点击事件
+        /// </summary>
+        /// <param name="unityAction"></param>
+        public void SetOnClickMaskOnClickAction(UnityAction unityAction)
+        {
+            OnClickMask.onClick.RemoveAllListeners();
+            OnClickMask.onClick.AddListener(unityAction);
+        }
+
+        /// <summary>
+        /// 设置蒙版大小
+        /// </summary>
+        /// <param name="size"></param>
+        public void SetOnClickMaskSize(Vector2 size)
+        {
+            OnClickMask.GetComponent<RectTransform>().sizeDelta = size;
+        }
+
+        public override void Close()
+        {
+            base.Close();
+            PlayerGuideManager.Instance._timerEntity?.Dispose();
+            PlayerGuideManager.Instance._timerEntity = null;
+        }
+
+        public override void Hide()
+        {
+            base.Hide();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GuidePanel.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: abc7523cc626cad408515fbf32b34641
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 216 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GuidePanelData.cs

@@ -0,0 +1,216 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine.UI;
+using UnityEngine;
+using System.Collections.Generic;
+namespace Fort23.Mono
+{
+	public partial class GuidePanel 
+	{
+	  #region 自定义数据 
+	  private Button _Btn_Bg;
+	  public Button Btn_Bg
+	   {
+	   get{
+	      if (_Btn_Bg == null)
+	       {
+	         _Btn_Bg  = GetUIUnit<Button>("Btn_Bg"); 
+	       }
+	      return _Btn_Bg;
+	     }
+	   }
+	  private RectTransform _FocusFrame01;
+	  public RectTransform FocusFrame01
+	   {
+	   get{
+	      if (_FocusFrame01 == null)
+	       {
+	         _FocusFrame01  = GetUIUnit<RectTransform>("FocusFrame01"); 
+	       }
+	      return _FocusFrame01;
+	     }
+	   }
+	  private Text _Text_Dialogue01;
+	  public Text Text_Dialogue01
+	   {
+	   get{
+	      if (_Text_Dialogue01 == null)
+	       {
+	         _Text_Dialogue01  = GetUIUnit<Text>("Text_Dialogue01"); 
+	       }
+	      return _Text_Dialogue01;
+	     }
+	   }
+	  private RectTransform _MessageBG;
+	  public RectTransform MessageBG
+	   {
+	   get{
+	      if (_MessageBG == null)
+	       {
+	         _MessageBG  = GetUIUnit<RectTransform>("MessageBG"); 
+	       }
+	      return _MessageBG;
+	     }
+	   }
+	  private MyImage _Image_Npc;
+	  public MyImage Image_Npc
+	   {
+	   get{
+	      if (_Image_Npc == null)
+	       {
+	         _Image_Npc  = GetUIUnit<MyImage>("Image_Npc"); 
+	       }
+	      return _Image_Npc;
+	     }
+	   }
+	  private Button _Btn_MessageBG;
+	  public Button Btn_MessageBG
+	   {
+	   get{
+	      if (_Btn_MessageBG == null)
+	       {
+	         _Btn_MessageBG  = GetUIUnit<Button>("Btn_MessageBG"); 
+	       }
+	      return _Btn_MessageBG;
+	     }
+	   }
+	  private MyGuideMask _MyGuideMask;
+	  public MyGuideMask MyGuideMask
+	   {
+	   get{
+	      if (_MyGuideMask == null)
+	       {
+	         _MyGuideMask  = GetUIUnit<MyGuideMask>("MyGuideMask"); 
+	       }
+	      return _MyGuideMask;
+	     }
+	   }
+	  private RectTransform _FocusFrame02;
+	  public RectTransform FocusFrame02
+	   {
+	   get{
+	      if (_FocusFrame02 == null)
+	       {
+	         _FocusFrame02  = GetUIUnit<RectTransform>("FocusFrame02"); 
+	       }
+	      return _FocusFrame02;
+	     }
+	   }
+	  private UISpiritLoader _UISpiritLoader;
+	  public UISpiritLoader UISpiritLoader
+	   {
+	   get{
+	      if (_UISpiritLoader == null)
+	       {
+	         _UISpiritLoader  = GetUIUnit<UISpiritLoader>("UISpiritLoader"); 
+	       }
+	      return _UISpiritLoader;
+	     }
+	   }
+	  private Text _Text_NpcName;
+	  public Text Text_NpcName
+	   {
+	   get{
+	      if (_Text_NpcName == null)
+	       {
+	         _Text_NpcName  = GetUIUnit<Text>("Text_NpcName"); 
+	       }
+	      return _Text_NpcName;
+	     }
+	   }
+	  private RectTransform _GuideHand;
+	  public RectTransform GuideHand
+	   {
+	   get{
+	      if (_GuideHand == null)
+	       {
+	         _GuideHand  = GetUIUnit<RectTransform>("GuideHand"); 
+	       }
+	      return _GuideHand;
+	     }
+	   }
+	  private Button _OnClickMask;
+	  public Button OnClickMask
+	   {
+	   get{
+	      if (_OnClickMask == null)
+	       {
+	         _OnClickMask  = GetUIUnit<Button>("OnClickMask"); 
+	       }
+	      return _OnClickMask;
+	     }
+	   }
+	  private CustomStateController _GuideHandState;
+	  public CustomStateController GuideHandState
+	   {
+	   get{
+	      if (_GuideHandState == null)
+	       {
+	         _GuideHandState  = GetUIUnit<CustomStateController>("GuideHandState"); 
+	       }
+	      return _GuideHandState;
+	     }
+	   }
+	  private CustomStateController _DialogBoxState;
+	  public CustomStateController DialogBoxState
+	   {
+	   get{
+	      if (_DialogBoxState == null)
+	       {
+	         _DialogBoxState  = GetUIUnit<CustomStateController>("DialogBoxState"); 
+	       }
+	      return _DialogBoxState;
+	     }
+	   }
+	  private MyImage _HeroIcon;
+	  public MyImage HeroIcon
+	   {
+	   get{
+	      if (_HeroIcon == null)
+	       {
+	         _HeroIcon  = GetUIUnit<MyImage>("HeroIcon"); 
+	       }
+	      return _HeroIcon;
+	     }
+	   }
+	  private Text _Text_Dialogue02;
+	  public Text Text_Dialogue02
+	   {
+	   get{
+	      if (_Text_Dialogue02 == null)
+	       {
+	         _Text_Dialogue02  = GetUIUnit<Text>("Text_Dialogue02"); 
+	       }
+	      return _Text_Dialogue02;
+	     }
+	   }
+	  private Text _Text_Dialogue03;
+	  public Text Text_Dialogue03
+	   {
+	   get{
+	      if (_Text_Dialogue03 == null)
+	       {
+	         _Text_Dialogue03  = GetUIUnit<Text>("Text_Dialogue03"); 
+	       }
+	      return _Text_Dialogue03;
+	     }
+	   }
+	  private Button _Btn_Skip;
+	  public Button Btn_Skip
+	   {
+	   get{
+	      if (_Btn_Skip == null)
+	       {
+	         _Btn_Skip  = GetUIUnit<Button>("Btn_Skip"); 
+	       }
+	      return _Btn_Skip;
+	     }
+	   }
+	  #endregion 自定义数据结束 
+	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
+	{
+	 await base.SetUIGameObject(gObjectPoolInterface);
+	 Init();
+	}
+	}
+}

+ 11 - 0
Assets/Scripts/GameUI/UI/GuidePanel/GuidePanelData.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3a224578077004546acd6a1897ee0762
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 265 - 0
Assets/Scripts/GameUI/UI/GuidePanel/IGuideLogic.cs

@@ -0,0 +1,265 @@
+using System;
+using System.Collections.Generic;
+using Excel2Json;
+using Fort23.UTool;
+using UnityEngine.Device;
+
+namespace Fort23.Mono
+{
+    public abstract class IGuideLogic
+    {
+        // /// <summary>
+        // /// 是否是软性引导(还需要等待一些特殊的条件才触发的引导)
+        // /// </summary>
+        // public virtual bool issoftGuide => false;
+        /// <summary>
+        /// 引导ID
+        /// </summary>
+        public int guideID;
+
+        public int guideIdx = 0;
+        protected List<Action<UnityEngine.Object>> actionList = new List<Action<UnityEngine.Object>>();
+
+        protected int step;
+
+        public UnlockConfig uLockConfig;
+
+        public object ActionObject;
+
+        public PlayerGuideManager pgm;
+
+        // public IGuideLogic(PlayerGuideManager guideManager)
+        // {
+        //     this.pgm = guideManager;
+        // }
+
+        /// <summary>
+        /// 新手,引导吧...
+        /// </summary>
+        public virtual async void Guide()
+        {
+        }
+
+        public void Redo(int idx)
+        {
+            actionList[idx](null);
+        }
+
+        public void ClearList()
+        {
+            actionList.Clear();
+        }
+
+        /// <summary>
+        /// 是否全面屏
+        /// </summary>
+        /// <returns></returns>
+        public bool IsFullScreen()
+        {
+            float bl = Screen.width * 1.0f / Screen.height;
+            if (bl <= 0.5f)
+            {
+                return true;
+            }
+
+
+            return false;
+        }
+
+        /// <summary>
+        /// 之前引导是否被中断?
+        /// </summary>
+        /// <param name="length">引导长度</param>
+        /// <param name="key">当前步骤</param>
+        /// <returns></returns>
+        protected bool IsPhaseBreak(int length, int key)
+        {
+            step = GetPhaseStep(key);
+
+            //new do
+            if (step == -1)
+            {
+                return false;
+            }
+            else if (step != length - 1)
+            {
+                LogTool.Log("上次引导中断了: " + key + "-" + step);
+                return true;
+            }
+            else
+            {
+                return false;
+            }
+        }
+
+
+        protected bool IsPhaseDone(int length, int key)
+        {
+            step = GetPhaseStep(key);
+            if (step != -1)
+            {
+                FinishTriggerGuide(key);
+                return true;
+            }
+
+            return false;
+        }
+
+        protected void FinishTriggerGuide(int key)
+        {
+            PlayerGuideManager.Instance.ResetPlayerGuide();
+            PlayerGuideManager.Instance.FinishATriggerGuide();
+            LogTool.Log("已完成引导:" + key);
+        }
+
+        public int GetPhaseStep(int key)
+        {
+            if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
+            {
+                int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
+                return AccountFileInfo.Instance.playerData.phaseValue[idx];
+            }
+            else
+            {
+                return -1;
+            }
+        }
+
+
+        protected void SaveStep(int s)
+        {
+            //影子引导不记录.
+            if (PlayerGuideManager.Instance.curPhase == 66)
+            {
+                return;
+            }
+
+            PlayerGuideManager.Instance.curStep = s;
+
+            var phase = PlayerGuideManager.Instance.curPhase;
+            AccountFileInfo.Instance.playerData.curPhase = phase;
+            AccountFileInfo.Instance.playerData.curStep = s;
+
+
+            if (!AccountFileInfo.Instance.playerData.phaseKey.Contains(phase))
+            {
+                AccountFileInfo.Instance.playerData.phaseKey.Add(phase);
+                AccountFileInfo.Instance.playerData.phaseValue.Add(s);
+            }
+            else
+            {
+                var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(phase);
+                if (AccountFileInfo.Instance.playerData.phaseValue[idx] < s)
+                {
+                    AccountFileInfo.Instance.playerData.phaseValue[idx] = s;
+                }
+            }
+
+            LogTool.Log("guide message:" + "Phase=" + phase + "  Step=" + s);
+
+
+            AccountFileInfo.Instance.SavePlayerData();
+        }
+
+        public void SavePhase(int phase, int step = -1)
+        {
+            AccountFileInfo.Instance.playerData.curPhase = phase;
+            AccountFileInfo.Instance.playerData.curStep = step;
+            if (!AccountFileInfo.Instance.playerData.phaseKey.Contains(phase))
+            {
+                AccountFileInfo.Instance.playerData.phaseKey.Add(phase);
+                AccountFileInfo.Instance.playerData.phaseValue.Add(step);
+            }
+            else
+            {
+//            var idx = AccountFileInfo.Instance.playerSettingInfo.phaseKey.IndexOf(phase);
+//            AccountFileInfo.Instance.playerSettingInfo.phaseValue[idx] = step;
+                LogTool.Warning("已保存过该步骤:" + phase);
+            }
+
+            AccountFileInfo.Instance.SavePlayerData();
+        }
+
+        public void SaveForceDone()
+        {
+            AccountFileInfo.Instance.playerData.isForceDone = true;
+            AccountFileInfo.Instance.SavePlayerData();
+        }
+
+        public void SaveTriggerDone()
+        {
+            AccountFileInfo.Instance.playerData.isTriggerDone = true;
+            AccountFileInfo.Instance.SavePlayerData();
+        }
+
+        /// <summary>
+        /// 激活
+        /// </summary>
+        public virtual void Active()
+        {
+            isSkipGuide = false;
+        }
+
+        /// <summary>
+        /// 是否跳过本引导(一般是引导过期了)
+        /// </summary>
+        public bool isSkipGuide = false;
+
+        /// <summary>
+        /// 开始
+        /// </summary>
+        public virtual void Begin()
+        {
+            // if (uLockConfig.ulockCondition == 1)
+            // {
+            //     if (PlayerManager.Instance.curGuideGroupId != uLockConfig.ulockValue)
+            //     {
+            //         isSkipGuide = true;
+            //     }
+            // }
+            // else if (uLockConfig.ulockCondition == 2)
+            // {
+            //     if (PlayerManager.Instance.Level > uLockConfig.ulockValue)
+            //     {
+            //         isSkipGuide = true;
+            //     }
+            // }
+            //
+            // if (!isSkipGuide)
+            // {
+            //     if (IsPhaseDone(actionList.Count, guideID))
+            //     {
+            //         isSkipGuide = true;
+            //     }
+            // }
+        }
+
+        /// <summary>
+        /// 更新循环
+        /// </summary>
+        public virtual void LogicUpdate()
+        {
+        }
+
+        /// <summary>
+        /// 结束
+        /// </summary>
+        public virtual void End()
+        {
+            
+        }
+
+        /// <summary>
+        /// 释放逻辑,关闭
+        /// </summary>
+        public virtual void LogicRelase()
+        {
+            PlayerGuideManager.Instance.guideLogic = null;
+        }
+        
+        public virtual void SkipGuide()
+        {
+            PlayerGuideManager.Instance.CloseForceGuide();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/IGuideLogic.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0223c68212244e7cb608a0b2177757d6
+timeCreated: 1676968967

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: bc085267b67b466387f57a1ca7dde5de
+timeCreated: 1676970300

+ 152 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase1.cs

@@ -0,0 +1,152 @@
+using Fort23.Core;
+using Fort23.UTool;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Fort23.Mono.Phases
+{
+    public class Phase1 : IGuideLogic
+    {
+        public PlayerGuideManager pgm;
+
+
+        public BetterList<string> dialogList = new BetterList<string>();
+
+
+        private bool once = false;
+
+        public Phase1(PlayerGuideManager guideManager)
+        {
+            this.pgm = guideManager;
+            once = true;
+        }
+
+        public override void Active()
+        {
+            base.Active();
+            actionList.Add(OnStep101);
+            actionList.Add(OnStep102);
+            actionList.Add(OnStep103);
+ 
+            actionList.Add(OnStepEnd);
+         
+        }
+
+        public override void Begin()
+        {
+            guideID = 1;
+            guideIdx = -1;
+            pgm.isForceDone = false;
+            pgm.isTriggerDone = false;
+        }
+
+        public override void End()
+        {
+        }
+
+        public override async void Guide()
+        {
+            if (actionList.Count > guideIdx)
+            {
+                pgm.ResetPlayerGuide();
+                guideIdx++;
+
+                actionList[guideIdx](null);
+                SaveStep(guideIdx);
+            }
+            else
+            {
+                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
+                pgm.isForceDone = true;
+            }
+        }
+
+        public override void LogicRelase()
+        {
+            actionList.Clear();
+        }
+
+        public override void LogicUpdate()
+        {
+        }
+
+
+
+
+        /// <summary>
+        /// 点击主界面神识
+        /// </summary>
+        /// <param name="obj"></param>
+        public async void OnStep101(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+        
+            GameObject gameObject = UIManager.Instance.GetComponent<AppBarPanel>().bnt_shengShi.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+        
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+            // pgm.SetOnClickMask(true);
+        
+            await pgm.ConfigLogic(101, delegate() { });
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+            // pgm.SetOnClickMask(false);
+        }
+       
+        /// <summary>
+        /// 开始探索
+        /// </summary>
+        /// <param name="obj"></param>
+        public async void OnStep102(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
+            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
+            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
+           
+            pgm.SetfxTransVisiable(true);
+            pgm.SetMaskTarget(gameObject);
+            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
+        
+            await pgm.ConfigLogic(102, delegate() { });
+        
+            pgm.SetFingerPos(localPos);
+            pgm.SetFingerVisiable(true);
+        }
+        
+        /// <summary>
+        /// 进入关卡按钮
+        /// </summary>
+        /// <param name="obj"></param>
+        public async void OnStep103(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+
+            await pgm.ConfigLogic(103, delegate()
+            {
+                pgm.SetfxTransVisiable(false);
+                pgm.NextGuide();
+            });
+        }
+
+
+        public async void OnStepEnd(UnityEngine.Object obj)
+        {
+            pgm.StepInit();
+            pgm.SetBlackBaseVisiable(false);
+            ForceGuideOver();
+        }
+
+        /// <summary>
+        /// 引导完成
+        /// </summary>
+        private void ForceGuideOver()
+        {
+            pgm.CloseForceGuide();
+            pgm.RestGuide();
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/Phases/Phase1.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0bcf89839c7e4a32992ddc977b736cf7
+timeCreated: 1679036339

+ 1183 - 0
Assets/Scripts/GameUI/UI/GuidePanel/PlayerGuideManager.cs

@@ -0,0 +1,1183 @@
+using System.Collections.Generic;
+using Core.Language;
+using Excel2Json;
+using Fort23.Core;
+using Fort23.Mono.Phases;
+using Fort23.UTool;
+using UnityEngine;
+using UnityEngine.Events;
+using UnityEngine.UI;
+using Utility;
+using Utility.CTween;
+
+namespace Fort23.Mono
+{
+    public class PlayerGuideManager : Singleton<PlayerGuideManager>
+    {
+        public bool isSkip = false;
+        public bool isUnLockAll = false;
+
+
+
+
+        /// <summary>
+        /// 调试模式.
+        /// </summary>
+        public bool isDebugging;
+
+        public List<int> debugPhase = new List<int>();
+
+        public UnityAction overCallBack;
+
+
+        /// <summary>
+        /// 是否完成强制引导
+        /// </summary>
+        public bool isForceDone = true;
+
+        /// <summary>
+        /// 是否完成非强制引导
+        /// </summary>
+        public bool isTriggerDone = true;
+
+        /// <summary>
+        /// 手指
+        /// </summary>
+        public Transform finger;
+
+
+        /// <summary>
+        /// 黑底Obj
+        /// </summary>
+        public GameObject blackBaseObj;
+
+        /// <summary>
+        /// 新手引导表
+        /// </summary>
+        public PlayerGuideConfig guideConfig;
+
+        /// <summary>
+        /// 光圈(方)
+        /// </summary>
+        public Transform fxTrans01;
+
+        /// <summary>
+        /// 光圈(圆)
+        /// </summary>
+        public Transform fxTrans02;
+
+        /// <summary>
+        /// 高亮区域
+        /// </summary>
+        // public GameObject fxHighLightObj;
+        public Image highLightSpr;
+
+        /// <summary>
+        /// 保存 被改变父级的引用
+        /// </summary>
+        private Transform myMother;
+
+        /// <summary>
+        /// 被改变的目标
+        /// </summary>
+        private GameObject target;
+
+        /// <summary>
+        /// 引导目标上一次的坐标
+        /// </summary>
+        private Vector3 lastPos;
+
+        /// <summary>
+        /// 当前引导id 
+        /// </summary>
+        public int curPhase = -1;
+
+        /// <summary>
+        /// 当前步骤
+        /// </summary>
+        public int curStep;
+
+
+        // private bool mIsNew = false;
+        //
+        // public bool IsNewUser
+        // {
+        //     get { return mIsNew; }
+        //     set { mIsNew = value; }
+        // }
+
+
+        public DialogBox dialogBox = new DialogBox();
+
+        public IGuideLogic guideLogic;
+
+
+        /// <summary>
+        /// 简化配置用.
+        /// </summary>
+        public bool isReadFingerPos;
+
+        public bool isInitGuide = false;
+
+
+        public GameRuntimeConfig GameRuntimeConfig;
+
+
+        public Map<int, int> ALLGuideStepData = new Map<int, int>();
+
+
+        public PlayerGuideManager()
+        {
+            InitGuide();
+        }
+        
+        /// <summary>
+        /// 引导重置
+        /// </summary>
+        /// <param name="id"></param>
+        public void GuideReset(int id)
+        {
+            if (AccountFileInfo.Instance.playerData.phaseKey.Contains(id))
+            {
+                int maxCount = 0;
+                if (ALLGuideStepData.ContainsKey(id))
+                {
+                    maxCount = ALLGuideStepData[id];
+                }
+
+                var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(id);
+                if (AccountFileInfo.Instance.playerData.phaseValue[idx] < maxCount)
+                {
+                    AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
+                }
+            }
+        }
+
+        /// <summary>
+        /// 新手引导是否能做 步数从0开始 需要看对应逻辑所在的索引
+        /// </summary>
+        /// <param name="groupID"></param>
+        /// <returns></returns>
+        public bool GuideIsCanDo(int groupID, int curstep = 0)
+        {
+            // if (!(groupID == 9 || groupID == 910 || groupID == 320))
+            // {
+            //     return false;
+            // }
+
+            // if (groupID != 330)
+            // {
+            //     return false;
+            // }
+
+            if (curstep > 1 && guideLogic == null)
+            {
+                return false;
+            }
+
+            if (AccountFileInfo.Instance.playerData == null) //todo 容错测试场景没有玩家数据
+            {
+                LogTool.Log("AccountFileInfo.Instance.playerSetting = " + AccountFileInfo.Instance.playerData);
+                return false;
+            }
+
+            if (isSkip)
+            {
+                return false;
+            }
+
+            if (isDebugging)
+            {
+                if (!debugPhase.Contains(groupID) !)
+                {
+                    return false;
+                }
+            }
+
+            if (guideLogic != null)
+            {
+                if (guideLogic.guideID != groupID)
+                {
+                    return false;
+                }
+            }
+
+            //
+            // if (!isDebugging) //如果不是指定调试就要判断是否能触发
+            // {
+            //     if (groupID >= 0) 
+            //     {
+            //         int configId = (groupID + 1) * 100 + 1;
+            //         PlayerGuideConfig playerGuideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configId);
+            //
+            //         if (playerGuideConfig.NeedLevel > PlayerManager.Instance.Level)
+            //         {
+            //             return false;
+            //         }
+            //     }
+            // }
+
+
+            int maxCount = 0;
+
+            if (ALLGuideStepData.ContainsKey(groupID))
+            {
+                maxCount = ALLGuideStepData[groupID];
+            }
+
+
+            int step = GetPhaseStep(groupID);
+
+        
+
+    
+
+            if (curstep != -1) //判断这个新手引导这一步能否做
+            {
+                if (curstep <= step)
+                {
+                    return false;
+                }
+
+                if (curstep - step > 1) //只能比当前步数多1才可以执行
+                {
+                    return false;
+                }
+            }
+
+            if (step >= maxCount)
+            {
+                return false;
+            }
+
+            return true;
+        }
+
+        public TimerEntity _timerEntity;
+
+        public void ChangeBtnSkip()
+        {
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+            if (guidePanel != null)
+                guidePanel.Btn_Skip.gameObject.SetActive(false);
+            _timerEntity?.Dispose();
+            _timerEntity = null;
+            _timerEntity = TimerComponent.Instance.AddTimer(10000, () =>
+            {
+                if (UIManager.Instance.GetComponent<GuidePanel>() != null)
+                    UIManager.Instance.GetComponent<GuidePanel>().Btn_Skip.gameObject.SetActive(true);
+            });
+        }
+
+        /// <summary>
+        /// 引导初始化
+        /// </summary>
+        public void InitGuide()
+        {
+            foreach (var playerGuideConfig in ConfigComponent.Instance.GetAll<PlayerGuideConfig>())
+            {
+                if (!ALLGuideStepData.ContainsKey(playerGuideConfig.groupID))
+                {
+                    ALLGuideStepData.Add(playerGuideConfig.groupID, 1);
+                }
+                else
+                {
+                    ALLGuideStepData[playerGuideConfig.groupID] += 1;
+                }
+            }
+            //
+            // EventManager.Instance.AddEventListener(CustomEventType.NextGuide, RunNextGuide);
+            // GameRuntimeConfig = GameApplction.Instance.runtimeConfig;
+            // LogTool.Log("InitGuide************************");
+            // if (isInitGuide)
+            // {
+            //     LogTool.Log("已初始化");
+            //     return;
+            // }
+            //
+            // if (GameRuntimeConfig.ClearGuideData)
+            // {
+            //     AccountFileInfo.Instance.ClearGuideData();
+            // }
+            //
+            //
+            // isSkip = GameRuntimeConfig.isSkip;
+            //
+            //
+            // IsUseServerData = GameRuntimeConfig.IsUseServerData;
+
+#if UNITY_IPHONE || UNITY_ANDROID&&!UNITY_EDITOR
+            IsUseServerData = true;
+#endif
+
+            //
+            // isDebugging = GameRuntimeConfig.isDebug;
+            // isUnLockAll = GameRuntimeConfig.isUnlockAll;
+
+#if !UNITY_EDITOR
+            isSkip = false;
+            isDebugging = false;
+            isUnLockAll = false;
+            IsUseServerData = true;
+
+#endif
+
+            // List<int> ids = new List<int>();
+            //
+            // if (GameRuntimeConfig.debugPhase.x != 0)
+            // {
+            //     ids.Add((int)GameRuntimeConfig.debugPhase.x);
+            // }
+            //
+            // if (GameRuntimeConfig.debugPhase.y != 0)
+            // {
+            //     ids.Add((int)GameRuntimeConfig.debugPhase.y);
+            // }
+            //
+            // if (GameRuntimeConfig.debugPhase.z != 0)
+            // {
+            //     ids.Add((int)GameRuntimeConfig.debugPhase.z);
+            // }
+            //
+            // if (GameRuntimeConfig.debugPhase.w != 0)
+            // {
+            //     ids.Add((int)GameRuntimeConfig.debugPhase.w);
+            // }
+
+
+            // debugPhase = ids;
+
+
+            if (isDebugging)
+            {
+                for (var i = 0; i < debugPhase.Count; i++)
+                {
+                    if (AccountFileInfo.Instance.playerData.phaseKey.Contains((int)debugPhase[i]))
+                    {
+                        var idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(debugPhase[i]);
+                        AccountFileInfo.Instance.playerData.phaseValue[idx] = -1;
+                    }
+                }
+            }
+
+
+            if (isSkip || isDebugging)
+            {
+                isInitGuide = true;
+                isForceDone = true;
+                return;
+            }
+
+            isForceDone = AccountFileInfo.Instance.playerData.isForceDone;
+            curPhase = AccountFileInfo.Instance.playerData.curPhase;
+            curStep = AccountFileInfo.Instance.playerData.curStep;
+
+
+            //完成强制引导
+            if (isForceDone)
+            {
+                isInitGuide = true;
+                return;
+            }
+
+            //新用户,从未做过新手引导
+            if (PlayerManager.Instance.curGuideGroupId == 0 && curPhase <= 0)
+            {
+                curPhase = 0;
+            }
+            // //没有引导记录,但有游戏记录(不是第一次玩)
+            // else if (PlayerManager.Instance.currStageId > 1 && curPhase <= 0)
+            // {
+            //     LogTool.Warning("玩家更换了设备,或者本地引导记录被删除,跳过所有强制引导:" + PlayerManager.Instance.PlayerId);
+            //     isForceDone = true;
+            //     isInitGuide = true;
+            //     AccountFileInfo.Instance.playerSetting.isForceDone = true;
+            //     AccountFileInfo.Instance.Save();
+            //     return;
+            // }
+            // else if (PlayerManager.Instance.currStageId > 10)
+            // {
+            //     LogTool.Warning("超过10关了,强制引导已经完成:" + PlayerManager.Instance.PlayerId);
+            //     isForceDone = true;
+            //     isInitGuide = true;
+            //     AccountFileInfo.Instance.playerSetting.isForceDone = true;
+            //     AccountFileInfo.Instance.Save();
+            //     return;
+            // }
+            // else
+            // {
+            //    
+            // }
+
+            isInitGuide = true;
+        }
+
+
+        private int GetPhaseStep(int key)
+        {
+            if (AccountFileInfo.Instance.playerData.phaseKey.Contains(key))
+            {
+                int idx = AccountFileInfo.Instance.playerData.phaseKey.IndexOf(key);
+                return AccountFileInfo.Instance.playerData.phaseValue[idx];
+            }
+            else
+            {
+                return -1;
+            }
+        }
+
+
+        /// <summary>
+        /// 将目标加到新手引导的Panel里面.
+        /// </summary>
+        /// <param name="target"></param>
+        public void JoinMe(GameObject target)
+        {
+            finger.gameObject.SetActive(false);
+            if (target == null)
+            {
+                LogTool.Log("______" + "找不到目标");
+                return;
+            }
+
+            Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
+
+            if (target.transform.parent.Equals(transform))
+            {
+                LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
+                return;
+            }
+
+            this.lastPos = target.transform.localPosition;
+            myMother = target.transform.parent;
+            this.target = target;
+
+
+            target.transform.parent = transform;
+
+
+            target.transform.localScale = Vector3.one;
+
+
+            fxTrans01.gameObject.SetActive(true);
+            fxTrans01.position = target.transform.position;
+        }
+
+        /// <summary>
+        /// 还原对象
+        /// </summary>
+        public void ReductionTargetObject()
+        {
+            target.transform.parent = myMother;
+            target.transform.localPosition = lastPos;
+        }
+
+        public void JoinMe(GameObject target, Vector3 vector3)
+        {
+            if (target == null)
+            {
+                LogTool.Log("______" + "找不到目标");
+                return;
+            }
+
+            Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
+
+            if (target.transform.parent.Equals(transform))
+            {
+                LogTool.Log("______" + "重复改变目标的父节点,自动忽略,可能是断网重连造成的,请检查");
+                return;
+            }
+
+            this.lastPos = target.transform.localPosition;
+            myMother = target.transform.parent;
+            this.target = target;
+
+
+            target.transform.parent = transform;
+
+
+            target.transform.localScale = Vector3.one;
+
+
+            fxTrans01.gameObject.SetActive(true);
+
+            fxTrans01.parent = target.transform;
+            fxTrans01.localPosition = vector3;
+
+            fxTrans01.parent = transform;
+            finger.gameObject.SetActive(false);
+        }
+
+        public void RestGuide()
+        {
+            curPhase = 0;
+            curStep = 0;
+        }
+
+
+        /// <summary>
+        /// 设置新手引导
+        /// </summary>
+        /// <param name="phase"></param>
+        public async CTask SetGuid(int phase)
+        {
+          
+            if (isDebugging)
+            {
+                if (!debugPhase.Contains(phase))
+                {
+                    return;
+                }
+            }
+
+            if (isSkip)
+            {
+                return;
+            }
+
+            if (guideLogic != null)
+            {
+                return;
+            }
+
+            UIManager.Instance.SetEventSystemEnable(false);
+
+    
+
+
+            curPhase = phase;
+            guideLogic = null;
+
+
+            guideLogic = GetIGuideLogic(curPhase);
+
+            GuidePanel guildPanel = await UIManager.Instance.LoadAndOpenPanel<GuidePanel>(null, UILayer.Top, isFocus: false);
+            dialogBox.Init();
+            UIManager.Instance.SetEventSystemEnable(true);
+
+            finger = guildPanel.GuideHand;
+            fxTrans01 = guildPanel.FocusFrame01;
+            fxTrans02 = guildPanel.FocusFrame02;
+            blackBaseObj = guildPanel.Btn_Bg.gameObject;
+
+
+            guideLogic.SavePhase(curPhase);
+            guideLogic.ClearList();
+            guideLogic.Active();
+            guideLogic.Begin();
+            NextGuideEx();
+        }
+
+
+        public IGuideLogic GetIGuideLogic(int groupId)
+        {
+            IGuideLogic guideLogic = null;
+            switch (groupId)
+            {
+                case 1:
+                    guideLogic = new Phase1(this);
+                    break;
+            }
+
+            return guideLogic;
+        }
+
+        /// <summary>
+        /// 关闭引导,重置到初始状态.
+        /// </summary>
+        public void ResetPlayerGuide()
+        {
+            Transform transform = UIManager.Instance.GetComponent<GuidePanel>().transform;
+            finger.transform.parent = transform;
+            finger.transform.localScale = new Vector3(1, 1, 1);
+            SetFingerVisiable(false);
+        }
+
+        public void SetFingerVisiable(bool b, string playName = "Loop")
+        {
+            finger.gameObject.SetActive(b);
+
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+            switch (guideConfig.FingerType)
+            {
+                case 1:
+                    guidePanel.GuideHandState.ChangeState(0);
+                    break;
+                case 2:
+                    guidePanel.GuideHandState.ChangeState(1);
+                    break;
+                case 3:
+                    guidePanel.GuideHandState.ChangeState(2);
+                    break;
+                case 4:
+                    playName = "changan";
+                    guidePanel.GuideHandState.ChangeState(1);
+                    break;
+                case -1:
+                    finger.gameObject.SetActive(false);
+                    break;
+            }
+
+            SetFingerAnimation(playName);
+        }
+
+        public void SetFingerSize(Vector3 size)
+        {
+            finger.localScale = size;
+        }
+
+        public void SetfxTransVisiable(bool b, int type = 0)
+        {
+            switch (type)
+            {
+                case 0:
+                    fxTrans01.gameObject.SetActive(b);
+
+                    break;
+                case 1:
+                    fxTrans02.gameObject.SetActive(b);
+
+                    break;
+            }
+        }
+
+        public void SetBlackBaseVisiable(bool b)
+        {
+            blackBaseObj.gameObject.SetActive(b);
+        }
+
+        public void SetBlackA(byte b)
+        {
+            Color c = new Color32(0, 0, 0, b);
+            blackBaseObj.gameObject.GetComponent<Image>().color = c;
+        }
+
+        public void FinishATriggerGuide()
+        {
+            SetBlackBaseVisiable(false);
+            if (guideLogic != null)
+            {
+                guideLogic = null;
+            }
+        }
+
+ 
+
+        public bool IsStepSkip = false;
+
+        public async CTask ConfigLogic(int configID, System.Action action, int diTyp = 1, string str = null)
+        {
+            IsStepSkip = false;
+            guideConfig = ConfigComponent.Instance.Get<PlayerGuideConfig>(configID);
+
+            // if (IsUseServerData)
+            // {
+            //     PlayerManager.Instance.PlayerGuideDataComponent.UpdateData(configID);
+            //     await HttpSendManager.Instance.SendSaveGuideDataRequest(configID, SaveGuideDataCallBack); //记录服务器
+            // }
+
+            if (guideConfig.IsSkip == 1)
+            {
+                IsStepSkip = true;
+                NextGuide();
+                return;
+            }
+
+            if (guideConfig.Highlighting == 0)
+            {
+                SetfxTransVisiable(false);
+            }
+
+
+            int[] fPos = guideConfig.fingerPos;
+            int[] dPos = guideConfig.dialogPos;
+            //int[] nPos = guideConfig.NpcPos;
+
+
+            isReadFingerPos = true;
+
+            SetFingerVisiable(false);
+
+            SetFingerPos(fPos);
+
+            SetDialogPos(dPos);
+            // if (guideConfig.SpeakerStyle == 3)
+            // {
+            //     SetDilogBGSize(new Vector2(guideConfig.TextSize[0], guideConfig.TextSize[1]));
+            // }
+
+
+            // SetNpcPos(nPos);
+
+
+            SetBlackBaseVisiable(true);
+
+            SetBlackAlpha(guideConfig.blackAlpha);
+            ShowDialogBox(action, str);
+            await dialogBox.SetDiTex(guideConfig, guideConfig.SpeakerImage);
+            // int[] scale = new[] { 750, 750 };
+            //  SetNpcSize(scale);
+        }
+
+        /// <summary>
+        /// 下一步引导
+        /// </summary>
+        public void NextGuide()
+        {
+            if (BreakGuide(guideLogic))
+            {
+                return;
+            }
+            
+            try
+            {
+                //容错:
+                guideLogic.Guide();
+            }
+            catch (System.Exception e)
+            {
+                LogTool.Error("打印异常信息:" + e);
+                ResetPlayerGuide();
+                CloseForceGuide();
+            
+                LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
+            }
+
+            EventManager.Instance.Dispatch(CustomEventType.NextGuide,null);
+        }
+
+
+        public CTask CanDoNextCTask;
+
+        public async void RunNextGuide(IEventData eventData)
+        {
+            if (CanDoNextCTask != null)
+            {
+                await CanDoNextCTask;
+                NextGuideEx();
+            }
+            else
+            {
+                NextGuideEx();
+            }
+
+            CanDoNextCTask = null;
+        }
+
+        public void NextGuideEx()
+        {
+            if (BreakGuide(guideLogic))
+            {
+                return;
+            }
+
+            try
+            {
+              
+                //容错:
+                guideLogic.Guide();
+            }
+            catch (System.Exception e)
+            {
+                LogTool.Error("打印异常信息:" + e);
+                ResetPlayerGuide();
+                CloseForceGuide();
+
+                LogTool.Error("引导出错,出错步骤,Phase=" + curPhase + "-" + curStep);
+            }
+
+            ChangeBtnSkip();
+        }
+
+        private bool BreakGuide(IGuideLogic guideLogic)
+        {
+            //#if UNITY_EDITOR
+            if (isSkip)
+            {
+                this.guideLogic = null;
+                return true;
+            }
+            //#endif
+
+            if (guideLogic == null)
+            {
+                return true;
+            }
+
+            if (guideLogic.isSkipGuide)
+            {
+                LogTool.Log("引导开启条件不符合,不再执行");
+                this.guideLogic = null;
+                return true;
+            }
+
+            //强制和非强制引导都完成
+            if (isForceDone && isTriggerDone)
+            {
+                LogTool.Log("引导完成");
+                this.guideLogic = null;
+                return true;
+            }
+
+            return false;
+        }
+
+
+        public void SkipGuide()
+        {
+        }
+
+        /// <summary>
+        /// 关闭强制引导
+        /// </summary>
+        public void CloseForceGuide()
+        {
+            HideDialogBox();
+            isForceDone = true;
+            SetBlackBaseVisiable(false);
+            if (guideLogic != null)
+            {
+                guideLogic = null;
+            }
+
+            overCallBack?.Invoke();
+            overCallBack = null;
+
+
+            UIManager.Instance.HideUIUIPanel<GuidePanel>(UIDestroyType.ImmediatelyDestroy);
+       
+        }
+
+        public void SetBlackAlpha(float f)
+        {
+            if (f == 0)
+            {
+                f = 0.05f;
+            }
+
+            Color color = blackBaseObj.GetComponent<Image>().color;
+            color.a = f;
+            blackBaseObj.GetComponent<Image>().color = color;
+        }
+
+        public BetterList<string> dialogList = new BetterList<string>();
+
+        public void HideDialogBox(bool isHide = true)
+        {
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+            if (guidePanel != null)
+            {
+                if (isHide)
+                {
+                    guidePanel.DialogBoxState.gameObject.SetActive(false);
+                }
+            }
+        }
+
+        /// <summary>
+        /// 显示对话框
+        /// </summary>
+        public void ShowDialogBox(System.Action action = null, string key = null)
+        {
+            if (guideConfig.desc == -1)
+            {
+                action?.Invoke();
+
+                action = null;
+
+
+                return;
+            }
+
+            GuidePanel guidePanel = UIManager.Instance.GetComponent<GuidePanel>();
+            switch (guideConfig.SpeakerStyle)
+            {
+                case 1:
+                    guidePanel.DialogBoxState.ChangeState(0);
+
+                    break;
+                case 2:
+                    guidePanel.DialogBoxState.ChangeState(1);
+                    break;
+                case 3:
+                    guidePanel.DialogBoxState.ChangeState(2);
+
+                    break;
+            }
+
+            dialogBox.ChangeState(guideConfig.SpeakerStyle);
+
+            if (guideConfig.SpeakerStyle != 3)
+            {
+                SetDialogPos(guideConfig.dialogPos);
+            }
+
+
+            string str = null;
+            if (key == null)
+            {
+                str = LanguageManager.Instance.Text(guideConfig.desc);
+            }
+            else
+            {
+                str = string.Format(LanguageManager.Instance.Text(guideConfig.desc), key);
+            }
+
+
+            string[] textArr = str.Split(';');
+
+
+            dialogList.Clear();
+
+            foreach (string tex in textArr)
+            {
+                dialogList.Add(tex);
+            }
+
+            dialogBox.Open(dialogList, action);
+        }
+
+        private void SetDialogPos(int[] dPos)
+        {
+            if (dPos != null)
+            {
+                Vector3 pos = new Vector3(dPos[0], dPos[1], 0);
+                float ratio = Screen.width / 1624f;
+                pos.x *= ratio;
+                dialogBox.MessageBG.localPosition = pos;
+            }
+            else
+            {
+                dialogBox.MessageBG.localPosition = new Vector3(-125, -100, 0);
+            }
+        }
+
+        private void SetNpcPos(int[] nPos)
+        {
+            if (nPos != null)
+            {
+                Vector3 pos = new Vector3(nPos[0], nPos[1], 0);
+                // dialogBox.UISpiritLoader.transform.localPosition = pos;
+            }
+            else
+            {
+                // dialogBox.UISpiritLoader.transform.localPosition = new Vector3(422, -100, 0);
+            }
+        }
+
+        public void SetFingerPos(Vector3 pos, GameObject gameObject = null)
+        {
+            if (gameObject != null)
+            {
+                finger.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
+            }
+            else
+            {
+                finger.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
+            }
+
+            finger.transform.localPosition = pos;
+        }
+
+
+        private CustomVectorTween _customVectorTween;
+
+        public void SetFingerTweenMove(Vector3 starPos, Vector3 endPos, float time)
+        {
+            // SetFingerAnimation("Loop");
+            _customVectorTween?.Kill();
+            _customVectorTween = null;
+            _customVectorTween = CustomTweenManager.To(() => starPos, x => SetFingerPos(x), endPos, time, finger.gameObject)
+                .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(true);
+        }
+
+        public void SetFingerAnimation(string playerName)
+        {
+            // SetFingerAnimation("Loop");
+            finger.GetComponent<Animator>().Play(playerName);
+        }
+
+        private void SetFingerPos(int[] fPos)
+        {
+            SetFingerPos(new Vector3(9999, 9999, 0));
+
+            if (fPos != null && fPos.Length >= 2)
+            {
+                Vector3 pos = new Vector3(fPos[0], fPos[1], 0);
+                SetFingerPos(pos);
+            }
+            else
+            {
+                isReadFingerPos = false;
+            }
+
+            // if (guideConfig.reversalFinger == 1)
+            // {
+            //     finger.transform.localScale = new Vector3(1, 1, 1);
+            // }
+            // else if (guideConfig.reversalFinger == 2)
+            // {
+            //     finger.transform.localScale = new Vector3(-1, 1, 1);
+            // }
+        }
+
+        public Vector2 GetProperPos(Vector3 pos, Vector2 size, GameObject gameObject = null)
+        {
+            if (gameObject != null)
+            {
+                Vector2 pivot = gameObject.GetComponent<RectTransform>().pivot;
+                Vector2 pivot1 = pivot - Vector2.one * 0.5f;
+
+
+                float x = pos.x - size.x * pivot1.x;
+                float y = pos.y - size.y * pivot1.y;
+
+                return new Vector2(x, y);
+            }
+            else
+            {
+                return pos;
+            }
+        }
+
+        /// <summary>
+        /// 设置展示框的大小和位置 如果有锚点同步传入对应gameobject
+        /// </summary>
+        /// <param name="pos"></param>
+        /// <param name="size"></param>
+        /// <param name="type">0是矩阵 1是圆形</param>
+        /// <param name="gameObject"></param>
+        public void SetShowFramePosAndSize(Vector3 pos, Vector2 size, int type = 0, GameObject gameObject = null)
+        {
+            switch (type)
+            {
+                case 0:
+                    if (gameObject != null)
+                    {
+                        RectTransform rectTransform = gameObject.GetComponent<RectTransform>();
+                        Vector2 pivot = rectTransform.pivot;
+                        Vector2 pivot1 = pivot - Vector2.one * 0.5f;
+
+
+                        float x = pos.x - size.x * pivot1.x;
+                        float y = pos.y - size.y * pivot1.y;
+
+                        fxTrans01.transform.localPosition = new Vector3(x, y, 0);
+                        //fxTrans01.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
+                    }
+                    else
+                    {
+                        fxTrans01.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
+                        fxTrans01.transform.localPosition = pos;
+                    }
+
+
+                    fxTrans01.GetComponent<RectTransform>().sizeDelta = size * 2f;
+                    CustomTweenManager.To(() => fxTrans01.GetComponent<RectTransform>().sizeDelta, x => fxTrans01.GetComponent<RectTransform>().sizeDelta = x,
+                        size, 0.3f, fxTrans01.gameObject).OnComplete(
+                        () => { fxTrans01.GetComponent<RectTransform>().sizeDelta = size; }).SetEase(CustomTweenEX.CustomAnimationCurve.InExpo);
+                    //fxTrans01.GetComponent<RectTransform>().sizeDelta = size;
+
+                    break;
+                case 1:
+                    if (gameObject != null)
+                    {
+                        fxTrans02.GetComponent<RectTransform>().pivot = gameObject.GetComponent<RectTransform>().pivot;
+                    }
+                    else
+                    {
+                        fxTrans02.GetComponent<RectTransform>().pivot = new Vector2(0.5f, 0.5f);
+                    }
+
+                    fxTrans02.transform.localPosition = pos;
+                    fxTrans02.GetComponent<RectTransform>().sizeDelta = size;
+
+                    break;
+            }
+        }
+
+        /// <summary>
+        /// 设置文本大小
+        /// </summary>
+        /// <param name="size"></param>
+        public void SetDilogBGSize(Vector2 size)
+        {
+            dialogBox.MessageBG.GetComponent<RectTransform>().sizeDelta = size;
+        }
+
+        /// <summary>
+        /// 设置mpc大小
+        /// </summary>
+        /// <param name="scale"></param>
+        public void SetNpcSize(int[] scale)
+        {
+            dialogBox.UISpiritLoader.GetComponent<RectTransform>().sizeDelta = new Vector2(scale[0], scale[1]);
+            dialogBox.UISpiritLoader.SetLoaderSpirit();
+        }
+
+
+        public Vector3 WorldPosToLocalPos(Vector3 pos)
+        {
+            Vector3 localPos = UIManager.Instance.GetComponent<GuidePanel>().transform.InverseTransformPoint(pos);
+            return localPos;
+        }
+
+        public void SetMaskTarget(GameObject gameObject)
+        {
+            // if (guideConfig.ForceOnclick == 0)
+            // {
+            //     return;
+            // }
+
+            UIManager.Instance.GetComponent<GuidePanel>().SetTarget(gameObject);
+        }
+
+        public void SetOnClickMask(bool value)
+        {
+            SetOnClickMaskSize(Vector2.zero);
+            UIManager.Instance.GetComponent<GuidePanel>().OnClickMask.onClick.RemoveAllListeners();
+            UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMask(value);
+        }
+
+        public void SetOnClickMaskSize(Vector2 size)
+        {
+            UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskSize(size);
+        }
+
+
+        public void SetOnClickMaskOnClickAction(UnityAction unityAction)
+        {
+            UIManager.Instance.GetComponent<GuidePanel>().SetOnClickMaskOnClickAction(unityAction);
+        }
+
+
+        /// <summary>
+        /// 阶段初始化
+        /// </summary>
+        public void StepInit()
+        {
+            _customVectorTween?.Kill();
+            _customVectorTween = null;
+            UIManager.Instance.GetComponent<GuidePanel>().transform.SetAsLastSibling();
+
+            if (guideConfig.SpeakerStyle == 3)
+            {
+                HideDialogBox(false);
+            }
+            else
+            {
+                HideDialogBox();
+            }
+
+            SetfxTransVisiable(false);
+            SetMaskTarget(null);
+            SetFingerVisiable(false);
+            SetBlackBaseVisiable(true);
+        }
+
+
+        public void TweenAlpha()
+        {
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/GameUI/UI/GuidePanel/PlayerGuideManager.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: caef7fa1868f443c82b4db0efdb707a3
+timeCreated: 1676965392

+ 5 - 0
Assets/Scripts/GameUI/UI/MainPanel/MainPanel.cs

@@ -46,6 +46,11 @@ namespace Fort23.Mono
         {
             await AppBarPanel.OpenPanel(this);
             TitlePanel.ClosePanel();
+            if (PlayerGuideManager.Instance.GuideIsCanDo(1))
+            {
+                await PlayerGuideManager.Instance.SetGuid(1);
+            }
+            
             base.GetFocus();
         }
 

+ 38 - 0
Assets/Scripts/GameUI/UISpiritLoader.cs

@@ -0,0 +1,38 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class UISpiritLoader : MonoBehaviour
+{
+    public bool Ratio;
+
+
+    public MyImage Image;
+
+    private Vector2 ImageSizeData;
+    private Vector2 LoaderSizeData;
+
+
+    [ContextMenu("SetLoaderSpirit")]
+    public void SetLoaderSpirit()
+    {
+        //Image.SetNativeSize();
+        Image.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
+        LoaderSizeData = GetComponent<RectTransform>().sizeDelta;
+        ImageSizeData = Image.GetComponent<RectTransform>().sizeDelta;
+        if (Ratio)
+        {
+            if (LoaderSizeData.x > LoaderSizeData.y)
+            {
+                float ys = LoaderSizeData.y / ImageSizeData.y;
+                Image.GetComponent<RectTransform>().localScale = new Vector3(ys, ys, ys);
+            }
+            else
+            {
+                float xs = LoaderSizeData.x / ImageSizeData.x;
+                Image.GetComponent<RectTransform>().localScale = new Vector3(xs, xs, xs);
+            }
+
+            Image.GetComponent<RectTransform>().localPosition = Vector3.zero;
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/GameUI/UISpiritLoader.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: WngZsyKkUylYMW8NZTwVUpbuG4qlKrJ/WuIVqgaYPcdWyVclZ1LkDyzh4qQ0
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

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+ 0 - 0
Assets/StreamingAssets/assetConfig.txt


BIN
Excel2Json/Excel/PlayerGuide.xlsx


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+ 0 - 0
UGUIPack/uguiconfig.db


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美术/art_use_ui/tongyong/rim_yindao_juxing.png


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美术/art_use_ui/tongyong/rim_yindao_yuanxing.png


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+ 0 - 0
美术/unity_use_ui/TextrueJson/daoju.txt


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+ 0 - 0
美术/unity_use_ui/TextrueJson/tongyong.txt


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