zg 6 天之前
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0611b81451

+ 2 - 1
Assets/Res/Config/GameConstantConfig.json

@@ -43,7 +43,8 @@
       "GuajiCD": [
         6,
         12
-      ]
+      ],
+      "qiankundaiMaxTime": 43200
     }
   ]
 }

+ 6 - 15
Assets/Res/Config/QiankundaiConfig.json

@@ -7,15 +7,9 @@
         300
       ],
       "dropType": 1,
-      "dropTypePara": [
-        60.0
-      ],
-      "dropPara1": [
-        1
-      ],
-      "dropPara2": [
-        5
-      ],
+      "dropTypePara": 60.0,
+      "dropPara1": 1,
+      "dropPara2": 5,
       "ChoukaID": [
         1002
       ],
@@ -30,12 +24,9 @@
         300
       ],
       "dropType": 2,
-      "dropPara1": [
-        2
-      ],
-      "dropPara2": [
-        1
-      ],
+      "dropTypePara": 0,
+      "dropPara1": 2,
+      "dropPara2": 1,
       "ChoukaID": [
         1003
       ],

+ 6 - 0
Assets/Scripts/GameData/ExcelConfig/GameConstantConfig.cs

@@ -110,6 +110,12 @@ public float[] shenshiRecoverSpeed;
 public int[] GuajiCD;
 
 
+		/// <summary>
+		///乾坤袋最大追溯时间(秒)
+		/// </summary>
+public int qiankundaiMaxTime;
+
+
 	}
 
 }

+ 3 - 3
Assets/Scripts/GameData/ExcelConfig/QiankundaiConfig.cs

@@ -35,19 +35,19 @@ public int dropType;
 		/// <summary>
 		///根据dropType 1:填固定的间隔秒数
 		/// </summary>
-public float[] dropTypePara;
+public float dropTypePara;
 
 
 		/// <summary>
 		///固定时间区间内 1=每小时 2=每日 3=每周
 		/// </summary>
-public int[] dropPara1;
+public int dropPara1;
 
 
 		/// <summary>
 		///固定时间内最多掉落多少次 -1=无限次
 		/// </summary>
-public int[] dropPara2;
+public int dropPara2;
 
 
 		/// <summary>

二进制
Excel2Json/Excel/GameConstant.xlsx


二进制
Excel2Json/Excel/QiankundaiConfig.xlsx


二进制
Excel2Json/Excel/修仙游戏数据规划表.xlsx