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修改道友图片

lzx 3 周之前
父节点
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019f682ff0

+ 6 - 1
Assets/Res/UI/DaoYouPanel/DaoYouInfoPanel.prefab

@@ -9728,7 +9728,7 @@ GameObject:
   - component: {fileID: 5720882546850458775}
   m_Layer: 0
   m_HasEditorInfo: 1
-  m_Name: myImage
+  m_Name: Icon_bodyIcon
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -10034,6 +10034,11 @@ MonoBehaviour:
     isAssetBundle: 0
     isList: 0
     ListCollectorDatas: []
+  - key: Icon_bodyIcon
+    gameObject: {fileID: 5720882546850458775}
+    isAssetBundle: 0
+    isList: 0
+    ListCollectorDatas: []
   isAssetBundle: 0
 --- !u!1001 &2591569182256414571
 PrefabInstance:

+ 3 - 1
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouInfoPanel.cs

@@ -164,6 +164,7 @@ namespace Fort23.Mono
                             daoYouData.favorabilityLv++;
                         }
                     }
+
                     AudioManager.Instance.PlayAudio("ui_shiyonghuode");
                     AccountFileInfo.Instance.SavePlayerData();
                 }
@@ -203,6 +204,7 @@ namespace Fort23.Mono
             emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
             Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
             ShowMessage();
+            Icon_bodyIcon.icon_name = _daoyouModelConfig.bodyIcon;
             await UpdateUI();
             return await base.AsyncInit(uiData);
         }
@@ -286,7 +288,7 @@ namespace Fort23.Mono
             // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
             Text_GiftGailv.text = LanguageManager.Instance.Text(10278,
                 PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]));
-                // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
+            // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
             for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
             {
                 DaoYouIdleEarningsWidget daoYouIdleEarningsWidget =

+ 11 - 0
Assets/Scripts/GameUI/UI/DaoYouPanel/DaoYouInfoPanelData.cs

@@ -393,6 +393,17 @@ namespace Fort23.Mono
 	      return _Slider_Emotion;
 	     }
 	   }
+	  private MyImage _Icon_bodyIcon;
+	  public MyImage Icon_bodyIcon
+	   {
+	   get{
+	      if (_Icon_bodyIcon == null)
+	       {
+	         _Icon_bodyIcon  = GetUIUnit<MyImage>("Icon_bodyIcon"); 
+	       }
+	      return _Icon_bodyIcon;
+	     }
+	   }
 	  #endregion 自定义数据结束 
 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 	{