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@@ -96,14 +96,14 @@ namespace GameLogic.Combat.Hero
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float cd = _combatHeroEntity.CurrCombatHeroInfo.powerUpConfig.MaxActiveGongfaNum *
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PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000;
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_combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
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- cd + SkillTurntable.skillAddSkillCd);
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+ cd + SkillTurntable.skillAddSkillCd+_combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
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}
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else
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{
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float cd = (SkillTurntable.skillCount * PlayerManager.Instance.gameConstantConfig.BasicCDperSkill) /
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1000;
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_combatHeroEntity.CurrCombatHeroInfo.SetSkillAttSpeed(
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- cd + SkillTurntable.skillAddSkillCd);
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+ cd + SkillTurntable.skillAddSkillCd+_combatHeroEntity.CurrCombatHeroInfo.modelConfig.speed_atk);
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}
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}
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