// Auto Generated Code By excel2json
// Generate From Excel\WorldBoss.xlsx. SheetName: RoomConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RoomConfig.json")]
	public partial class RoomConfigHolder : ConfigHolder<RoomConfig>
	{
	}


	[Serializable]
	public struct RoomConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///显示名称
		/// </summary>
public int name;


		/// <summary>
		///Boss界面图
		/// </summary>
public string BossBg;


		/// <summary>
		///Boss类型小图标
		/// </summary>
public string BossTypeIcon;


		/// <summary>
		///编队界面图
		/// </summary>
public string BossIcon;


		/// <summary>
		///组ID（与BattleConfig表中组ID对应）
		/// </summary>
public int groupID;


		/// <summary>
		///排名奖励
		/// </summary>
public int rankReward;


		/// <summary>
		///高额排名奖励
		/// </summary>
public int extraRankReward;


		/// <summary>
		///积分规则文本语言表ID
		/// </summary>
public int ScoreRule;


		/// <summary>
		///首通基础奖励
		/// </summary>
public int[] BasicReward;


		/// <summary>
		///首通基础奖励数量
		/// </summary>
public int[] BasicRewardCount;


	}

}
// End of Auto Generated Code
