// Auto Generated Code By excel2json
// Generate From Excel\TreasureMap.xlsx. SheetName: TreasureMapRewardConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TreasureMapRewardConfig.json")]
	public partial class TreasureMapRewardConfigHolder : ConfigHolder<TreasureMapRewardConfig>
	{
	}


	[Serializable]
	public struct TreasureMapRewardConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID （星级）
		/// </summary>
public int ID;


		/// <summary>
		///飞艇等级[)
		/// </summary>
public int[] level;


		/// <summary>
		///奖励刷新类型 1=每日 2=每周
		/// </summary>
public int rewardType;


		/// <summary>
		///限制数量
		/// </summary>
public int[] rewardLimit;


	}

}
// End of Auto Generated Code
