// Auto Generated Code By excel2json
// Generate From Excel\Roguelike.xlsx. SheetName: RogueNodeConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RogueNodeConfig.json")]
	public partial class RogueNodeConfigHolder : ConfigHolder<RogueNodeConfig>
	{
	}


	[Serializable]
	public struct RogueNodeConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///所属模拟
		/// </summary>
public int NodeGroup;


		/// <summary>
		///节点顺序
		/// </summary>
public int Order;


		/// <summary>
		///本地图最多出现的传送门数量
		/// </summary>
public int PortalCount;


		/// <summary>
		///传送门类型 对应与数量对应
		/// </summary>
public int[] PortalType;


		/// <summary>
		///可能出现的地图池组
		/// </summary>
public int[] RogueMap;


		/// <summary>
		///是否循环 （用于无限地图） 0=不循环 1=循环
		/// </summary>
public int IsCircle;


	}

}
// End of Auto Generated Code
