// Auto Generated Code By excel2json
// Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherBuffConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "FightTogetherBuffConfig.json")]
	public partial class FightTogetherBuffConfigHolder : ConfigHolder<FightTogetherBuffConfig>
	{
	}


	[Serializable]
	public struct FightTogetherBuffConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///关联的BUFF表中的ID
		/// </summary>
public int BuffID;


		/// <summary>
		///BUFF是否队伍唯一
		/// </summary>
public int IsUniqueBuff;


		/// <summary>
		///可选的条件类型 1=特定职业英雄人数≥
		/// </summary>
public int ActivatableType;


		/// <summary>
		///不同条件类型的参数 1=[职业];[人数]
		/// </summary>
public float[] ActivatableTypePara;


		/// <summary>
		///客户端展示的条件说明ID
		/// </summary>
public int ConditionLanguageID;


	}

}
// End of Auto Generated Code
