// Auto Generated Code By excel2json
// Generate From Excel\HeroGem.xlsx. SheetName: HeroGemConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "HeroGemConfig.json")]
	public partial class HeroGemConfigHolder : ConfigHolder<HeroGemConfig>
	{
	}


	[Serializable]
	public struct HeroGemConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///对应物品ID
		/// </summary>
public int ItemID;


		/// <summary>
		///秘石名称 语言表ID
		/// </summary>
public int Name;


		/// <summary>
		///秘石Icon名称
		/// </summary>
public string Icon;


		/// <summary>
		///秘石等级
		/// </summary>
public int Level;


		/// <summary>
		///秘石类型 1.火 2.冰 3.雷
		/// </summary>
public int Type;


		/// <summary>
		///特效ID
		/// </summary>
public int SuitID;


		/// <summary>
		///技能掉落组1 多个时按权重随机
		/// </summary>
public int[] SkillGroupID1;


		/// <summary>
		///技能掉落组2 多个时按权重随机
		/// </summary>
public int[] SkillGroupID2;


		/// <summary>
		///技能掉落组3 多个时按权重随机
		/// </summary>
public int[] SkillGroupID3;


		/// <summary>
		///2技能跟1技能同英雄的概率 3技能跟1技能同英雄的概率 20=20%
		/// </summary>
public int[] BingoRate;


		/// <summary>
		///指定订制的类型 1指定英雄 2指定技能ID
		/// </summary>
public int[] GivenType;


		/// <summary>
		///定制的英雄or技能ID
		/// </summary>
public int[] GivenID;


		/// <summary>
		///回收获得的道具
		/// </summary>
public int[] hsItemIDs;


		/// <summary>
		///回收获得的道具数量
		/// </summary>
public int[] hsItemCounts;


		/// <summary>
		///附加属性效果参数 百分比属性 50=50%
		/// </summary>
public int MainAttrpara;


		/// <summary>
		///装等
		/// </summary>
public int Score;


		/// <summary>
		///秘石评分
		/// </summary>
public int GemPower;


	}

}
// End of Auto Generated Code
