// Auto Generated Code By excel2json
// Generate From Excel\PlayerLevel.xlsx. SheetName: PlayerLevelConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "PlayerLevelConfig.json")]
	public partial class PlayerLevelConfigHolder : ConfigHolder<PlayerLevelConfig>
	{
	}


	[Serializable]
	public struct PlayerLevelConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///序列
		/// </summary>
public int ID;


		/// <summary>
		///飞艇等级
		/// </summary>
public int Level;


		/// <summary>
		///升到下一级所需经验 -1为最大等级
		/// </summary>
public int NeedExp;


		/// <summary>
		///升到该等级所需最小服务器开服天数
		/// </summary>
public int ServerOpenDaysMin;


		/// <summary>
		///本级解锁
		/// </summary>
public int[] UnlockLanguageID;


		/// <summary>
		///等级奖励ID
		/// </summary>
public int AwardID;


		/// <summary>
		///最近的需要预告的等级
		/// </summary>
public int NextAdsLevel;


		/// <summary>
		///最近需要预告的内容
		/// </summary>
public int NextAdsLanguageID;


	}

}
// End of Auto Generated Code
