// Auto Generated Code By excel2json
// Generate From Excel\Tower.xlsx. SheetName: TowerConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TowerConfig.json")]
	public partial class TowerConfigHolder : ConfigHolder<TowerConfig>
	{
	}


	[Serializable]
	public struct TowerConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///塔类型 1=主线 2=时光 3=轮替 
		/// </summary>
public int TowerType;


		/// <summary>
		///组ID
		/// </summary>
public int groupID;


		/// <summary>
		///塔名称（左下角文字）
		/// </summary>
public int TowerName;


		/// <summary>
		///塔ICON（左下角）
		/// </summary>
public string TowerPic;


		/// <summary>
		///解锁条件 1=主线章节 2=塔ID 3=飞艇等级
		/// </summary>
public int UnlockType;


		/// <summary>
		///参数
		/// </summary>
public int UnlockFactor;


		/// <summary>
		///通关解锁主线章节
		/// </summary>
public int UnlockChapter;


		/// <summary>
		///塔通关奖励ICON （显示用）
		/// </summary>
public string RewardIicon;


		/// <summary>
		///塔通关奖励文字 （显示用）
		/// </summary>
public int RewardItem;


		/// <summary>
		///底部解说文字
		/// </summary>
public int TowerDesc;


		/// <summary>
		///关联的unlockID
		/// </summary>
public int unlockID;


	}

}
// End of Auto Generated Code
