// Auto Generated Code By excel2json
// Generate From Excel\Blueprint.xlsx. SheetName: BlueprintConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "BlueprintConfig.json")]
	public partial class BlueprintConfigHolder : ConfigHolder<BlueprintConfig>
	{
	}


	[Serializable]
	public struct BlueprintConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID1
		/// </summary>
public int ID;


		/// <summary>
		///制造物的ItemID
		/// </summary>
public int blueprintItem;


		/// <summary>
		///图纸类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮 11=秘石 12=神器
		/// </summary>
public int Type;


		/// <summary>
		///图标  （没用，图标取的配方道具item里的图标）
		/// </summary>
public string icon;


		/// <summary>
		///品质 用来读取图纸底色
		/// </summary>
public int quality;


		/// <summary>
		///组ID 同组的图纸制造的是同一个武器，只是强化等级不同. 1-1000：武器 1001-2000：秘石 3001-4000：神器 
		/// </summary>
public int groupId;


		/// <summary>
		///强化等级 0-5
		/// </summary>
public int level;


		/// <summary>
		///是否为起点 0=是 1=否
		/// </summary>
public bool isStart;


		/// <summary>
		///下一个图纸 最末尾为 -1
		/// </summary>
public int nextBlueprint;


		/// <summary>
		///研究材料item ID
		/// </summary>
public int[] researchItem;


		/// <summary>
		///研究材料数量
		/// </summary>
public int[] researchCost;


		/// <summary>
		///制造材料ID
		/// </summary>
public int[] produceItem;


		/// <summary>
		///制造材料数量
		/// </summary>
public int[] produceCost;


		/// <summary>
		///分解获得材料ID
		/// </summary>
public int[] hsItemID;


		/// <summary>
		///分解获得材料数量
		/// </summary>
public int[] hsItemNum;


		/// <summary>
		///对应的配方道具的ItemID
		/// </summary>
public int forulaID;


		/// <summary>
		///飞艇等级多少级后在铁匠铺才显示 不进：-1 5级进：5
		/// </summary>
public int WorkShopShowLevel;


		/// <summary>
		///解锁前是否显示 0=不显示 1=要显示
		/// </summary>
public int IsShow;


		/// <summary>
		///可能产出的武器chouka表ID
		/// </summary>
public int choukaID;


		/// <summary>
		///聚合组ID
		/// </summary>
public int juheGroupID;


		/// <summary>
		///下一个等级ID
		/// </summary>
public int juheNextID;


		/// <summary>
		///制造属性范围的2把代表武器物品ID
		/// </summary>
public int[] PreviewWeaponIDs;


	}

}
// End of Auto Generated Code
