// Auto Generated Code By excel2json
// Generate From Excel\HeroFriendship.xlsx. SheetName: HeroFriendShipConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "HeroFriendShipConfig.json")]
	public partial class HeroFriendShipConfigHolder : ConfigHolder<HeroFriendShipConfig>
	{
	}


	[Serializable]
	public struct HeroFriendShipConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///英雄的modelID
		/// </summary>
public int groupID;


		/// <summary>
		///等级
		/// </summary>
public int level;


		/// <summary>
		///奖励道具(类型，数量)
		/// </summary>
public int[] awardID;


		/// <summary>
		///发现厌恶道具IDs
		/// </summary>
public int[] hateID;


		/// <summary>
		///发现喜好道具IDs
		/// </summary>
public int[] loveID;


		/// <summary>
		///羁绊技IDs
		/// </summary>
public int[] fetterSkillID;


		/// <summary>
		///羁绊故事id
		/// </summary>
public int fetterStoryID;


		/// <summary>
		///解锁前显示
		/// </summary>
public int BeforeUnlockText;


		/// <summary>
		///解锁后显示
		/// </summary>
public int AfterUnlockText;


	}

}
// End of Auto Generated Code
