// Auto Generated Code By excel2json
// Generate From Excel\Tower.xlsx. SheetName: TowerLevelConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TowerLevelConfig.json")]
	public partial class TowerLevelConfigHolder : ConfigHolder<TowerLevelConfig>
	{
	}


	[Serializable]
	public struct TowerLevelConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///所属的塔组ID
		/// </summary>
public int TowerID;


		/// <summary>
		///下一层ID （-1表示没有下一层）
		/// </summary>
public int NextLevel;


		/// <summary>
		///层数序号
		/// </summary>
public int floorID;


		/// <summary>
		///关卡名语言表ID
		/// </summary>
public int ChallengeName;


		/// <summary>
		///背景图
		/// </summary>
public string Background;


		/// <summary>
		///展示形象的怪物ID(最多3个) modelID
		/// </summary>
public int[] DisplayingMonster;


		/// <summary>
		///100=100%比例缩放 50=50%比例缩放
		/// </summary>
public int[] DisplayingMonsterSize;


		/// <summary>
		///消耗体力
		/// </summary>
public int EnergyCost;


		/// <summary>
		///多队伍机制 -1=没有 11=锁1个英雄 12=锁2个英雄 13=锁3个英雄 14=锁4个英雄
		/// </summary>
public int MultiType;


		/// <summary>
		///LevelBattle表 （关卡编辑器中）的ID 多场战斗的，需要填多个ID
		/// </summary>
public int[] DungeonID;


		/// <summary>
		///准入等级
		/// </summary>
public int RecommendLevel;


		/// <summary>
		///推荐属性 0 1=火 2=冰 3=电
		/// </summary>
public int RecommendAttr;


		/// <summary>
		///队伍需要推荐属性的数量
		/// </summary>
public int NeedAttrCount;


		/// <summary>
		///星级条件 1=通关 2=剩余时间大于60秒 3=无人阵亡
		/// </summary>
public int[] StarType;


		/// <summary>
		///试用神器 配goldenrelic的ID
		/// </summary>
public int[] GoldenRelic;


		/// <summary>
		///关卡奖励道具ID
		/// </summary>
public int[] ChallengeReward;


		/// <summary>
		///关卡奖励道具数量
		/// </summary>
public int[] ChallengeRewardCount;


		/// <summary>
		///星级条件生效模式 0=只有最后一波生效 1=每一波都生效
		/// </summary>
public int StarMode;


	}

}
// End of Auto Generated Code
