// Auto Generated Code By excel2json
// Generate From Excel\ShopWork.xlsx. SheetName: WorkOutputConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "WorkOutputConfig.json")]
	public partial class WorkOutputConfigHolder : ConfigHolder<WorkOutputConfig>
	{
	}


	[Serializable]
	public struct WorkOutputConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///飞艇等级
		/// </summary>
public int AirshipLvl;


		/// <summary>
		///产出效率P 每分钟数量
		/// </summary>
public int BaseVal;


		/// <summary>
		///基础产出道具ID
		/// </summary>
public int timeitemID;


		/// <summary>
		///额外产出ID （信赖点数）
		/// </summary>
public int[] ExtraItemID;


		/// <summary>
		///额外产出基础量
		/// </summary>
public int[] ExtraItemNum;


		/// <summary>
		///星级系数
		/// </summary>
public int StarsCoefficient;


		/// <summary>
		///稀有度系数
		/// </summary>
public int RareCoefficient;


		/// <summary>
		///满足要求时的额外增益 1000=100%
		/// </summary>
public int ExtraValue;


		/// <summary>
		///打工时间上限（分钟）
		/// </summary>
public int TimeLimit;


	}

}
// End of Auto Generated Code
