// Auto Generated Code By excel2json
// Generate From Excel\Audio.xlsx. SheetName: AudioConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "AudioConfig.json")]
	public partial class AudioConfigHolder : ConfigHolder<AudioConfig>
	{
	}


	[Serializable]
	public struct AudioConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///音效名字
		/// </summary>
public string clipName;


		/// <summary>
		///持续时间（毫秒）
		/// </summary>
public long duration;


		/// <summary>
		///是否循环（非0为true）
		/// </summary>
public bool loop;


		/// <summary>
		///优先级（超过同时播放数量上限情况下，队列中priority越小越优先播放）
		/// </summary>
public int priority;


	}

}
// End of Auto Generated Code
