// Auto Generated Code By excel2json
// Generate From Excel\Levelbattle.xlsx. SheetName: GroupConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "GroupConfig.json")]
	public partial class GroupConfigHolder : ConfigHolder<GroupConfig>
	{
	}


	[Serializable]
	public struct GroupConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///组ID
		/// </summary>
public int ID;


		/// <summary>
		///具体怪物等级 单个时，代表共用等级
		/// </summary>
public int[] GroupMonsterLevel;


		/// <summary>
		///刷怪延迟时间 -1全体为0
		/// </summary>
public float[] gapTime;


		/// <summary>
		///x偏移（仅开局存在的怪物） -1全体为0
		/// </summary>
public float[] xOff;


		/// <summary>
		///每组具体怪
		/// </summary>
public int[] GroupMonster;


		/// <summary>
		///怪物词缀 0没有光环 99为随机光环
		/// </summary>
public int[] MonsterSpecialEffect;


		/// <summary>
		///初始高度偏移
		/// </summary>
public float[] heightLevel;


	}

}
// End of Auto Generated Code
