// Auto Generated Code By excel2json
// Generate From Excel\ShopStreet.xlsx. SheetName: WorkShopConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "WorkShopConfig.json")]
	public partial class WorkShopConfigHolder : ConfigHolder<WorkShopConfig>
	{
	}


	[Serializable]
	public struct WorkShopConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///建筑等级
		/// </summary>
public int ConstrLvl;


		/// <summary>
		///铁匠铺解锁武器配方ID
		/// </summary>
public int[] WeaponFormulaID;


		/// <summary>
		///铁匠铺解锁秘石配方ID
		/// </summary>
public int[] MysticStoneFormulaID;


		/// <summary>
		///铁匠铺解锁制造的等级
		/// </summary>
public int[] ProduceLvl;


		/// <summary>
		///同时进行研发的数量
		/// </summary>
public int MaxResearchNum;


	}

}
// End of Auto Generated Code
