// Auto Generated Code By excel2json
// Generate From Excel\CircularGiftCard.xlsx. SheetName: CircularGiftCardConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "CircularGiftCardConfig.json")]
	public partial class CircularGiftCardConfigHolder : ConfigHolder<CircularGiftCardConfig>
	{
	}


	[Serializable]
	public struct CircularGiftCardConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///名称
		/// </summary>
public int name;


		/// <summary>
		///说明
		/// </summary>
public int[] introduction;


		/// <summary>
		///立绘
		/// </summary>
public string npcPic;


		/// <summary>
		///开启类型 0=永久 1=跟随活动
		/// </summary>
public int openType;


		/// <summary>
		///跟随的活动ID 跟随活动的补给卡会在该活动下次出现时重置
		/// </summary>
public int relatedActivityID;


		/// <summary>
		///持续天数
		/// </summary>
public int lastingDays;


		/// <summary>
		///持续类型 1=按服务器计算 2=按玩家登录计算
		/// </summary>
public int lastingType;


		/// <summary>
		///可叠加购买次数
		/// </summary>
public int buyMaxtimes;


		/// <summary>
		///购买次数提示
		/// </summary>
public int buyTimesTip;


		/// <summary>
		///买满提示 用来替换购买按钮
		/// </summary>
public int maxbuyTip;


		/// <summary>
		///购买时立刻获得的道具ID
		/// </summary>
public int[] immediatePrizeID;


		/// <summary>
		///购买时立刻获得的道具数量
		/// </summary>
public int[] immediatePrizeCount;


		/// <summary>
		///每日获得的道具ID
		/// </summary>
public int[] dailyPrizeID;


		/// <summary>
		///每日获得的道具数量
		/// </summary>
public int[] dailyPrizeCount;


		/// <summary>
		///每日领取的语言文本
		/// </summary>
public int dailyPrizeLanguage;


		/// <summary>
		///礼品卡在商店内的商品id
		/// </summary>
public int shopItemId;


	}

}
// End of Auto Generated Code
