// Auto Generated Code By excel2json
// Generate From Excel\HeroAwaken.xlsx. SheetName: HeroAwakenConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "HeroAwakenConfig.json")]
	public partial class HeroAwakenConfigHolder : ConfigHolder<HeroAwakenConfig>
	{
	}


	[Serializable]
	public struct HeroAwakenConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///表ID
		/// </summary>
public int ID;


		/// <summary>
		///星级
		/// </summary>
public int Star;


		/// <summary>
		///子阶段
		/// </summary>
public int subStar;


		/// <summary>
		///觉醒消耗英雄本体碎片的数量
		/// </summary>
public int HeroShardNum;


		/// <summary>
		///觉醒获得的累计提升数值 放大100倍存储 20=20%
		/// </summary>
public int[] awakenPromoteValue;


		/// <summary>
		///当前阶段下各模块预览应该显示的百分比值 20=20% -1：隐藏UI和数字(全空)
		/// </summary>
public int[] awakenPreviewValue;


		/// <summary>
		///技能等级 大招-小招-被动
		/// </summary>
public int[] SkillLevel;


		/// <summary>
		///升级技能类型（显示用) 1=大招 2=小招 3=被动
		/// </summary>
public int SkillLevelupLocation;


		/// <summary>
		///觉醒提供的战力加成K1 放大100倍存储 例如20=20%
		/// </summary>
public int AwakenPowerPara;


	}

}
// End of Auto Generated Code
