// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: RelicRandomConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RelicRandomConfig.json")]
	public partial class RelicRandomConfigHolder : ConfigHolder<RelicRandomConfig>
	{
	}


	[Serializable]
	public struct RelicRandomConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///品质
		/// </summary>
public int Quality;


		/// <summary>
		///星级
		/// </summary>
public int star;


		/// <summary>
		///强化等级
		/// </summary>
public int Level;


		/// <summary>
		///生命
		/// </summary>
public int MainAttRange1;


		/// <summary>
		///攻击
		/// </summary>
public int MainAttRange2;


		/// <summary>
		///威力
		/// </summary>
public int MainAttRange3;


		/// <summary>
		///防御
		/// </summary>
public int MainAttRange4;


		/// <summary>
		///暴击几率
		/// </summary>
public int MainAttRange5;


		/// <summary>
		///秒伤加成
		/// </summary>
public int MainAttRange6;


		/// <summary>
		///暴击伤害
		/// </summary>
public int MainAttRange7;


		/// <summary>
		///攻速加成
		/// </summary>
public int MainAttRange8;


		/// <summary>
		///生命加成
		/// </summary>
public int MainAttRange9;


		/// <summary>
		///防御加成
		/// </summary>
public int MainAttRange10;


		/// <summary>
		///跌落恢复
		/// </summary>
public int MainAttRange11;


		/// <summary>
		///效果抗性
		/// </summary>
public int MainAttRange12;


		/// <summary>
		///充能加速
		/// </summary>
public int MainAttRange13;


		/// <summary>
		///冷却缩减
		/// </summary>
public int MainAttRange14;


		/// <summary>
		///效果命中
		/// </summary>
public int MainAttRange15;


		/// <summary>
		///治疗加成
		/// </summary>
public int MainAttRange16;


		/// <summary>
		///
		/// </summary>
public int MainBattlePower;


		/// <summary>
		///词条评分
		/// </summary>
public int AddPower;


		/// <summary>
		///生命
		/// </summary>
public int AttRange1;


		/// <summary>
		///攻击
		/// </summary>
public int AttRange2;


		/// <summary>
		///威力
		/// </summary>
public int AttRange3;


		/// <summary>
		///防御
		/// </summary>
public int AttRange4;


		/// <summary>
		///暴击几率
		/// </summary>
public int AttRange5;


		/// <summary>
		///秒伤加成
		/// </summary>
public int AttRange6;


		/// <summary>
		///暴击伤害
		/// </summary>
public int AttRange7;


		/// <summary>
		///攻速加成
		/// </summary>
public int AttRange8;


		/// <summary>
		///生命加成
		/// </summary>
public int AttRange9;


		/// <summary>
		///防御加成
		/// </summary>
public int AttRange10;


		/// <summary>
		///跌落恢复
		/// </summary>
public int AttRange11;


		/// <summary>
		///效果抗性
		/// </summary>
public int AttRange12;


		/// <summary>
		///充能加速
		/// </summary>
public int AttRange13;


		/// <summary>
		///冷却缩减
		/// </summary>
public int AttRange14;


		/// <summary>
		///效果命中
		/// </summary>
public int AttRange15;


		/// <summary>
		///治疗加成
		/// </summary>
public int AttRange16;


	}

}
// End of Auto Generated Code
