// Auto Generated Code By excel2json
// Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "UnlockConfig.json")]
	public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig>
	{
	}


	[Serializable]
	public struct UnlockConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///序列
		/// </summary>
public int ID;


		/// <summary>
		///解锁功能 见解锁功能查询
		/// </summary>
public int ulockFunction;


		/// <summary>
		///解锁方式 1=飞艇等级解锁 2=主线关卡ID解锁(MainStageNewConfig) 4=试炼之地关卡ID解锁 5=主线章节ID
		/// </summary>
public int ulockCondition;


		/// <summary>
		///ulockCondition=1，代表飞艇等级 ulockCondition=2，MainStageNewConfig_ID ulockCondition=4，TowerLevelConfig_ID ulockCondition=5，ChapterConfig_ID
		/// </summary>
public int ulockValue;


		/// <summary>
		///功能参数 
		/// </summary>
public int functionValue;


		/// <summary>
		///未解锁前对应入口的展现形式 1、看不见 2、置灰
		/// </summary>
public int lockType;


		/// <summary>
		///新手引导ID
		/// </summary>
public int PlayerGuideID;


		/// <summary>
		///进入特定界面时再判断是否触发引导 -1=任何界面都触发
		/// </summary>
public int[] GuidebyUI;


		/// <summary>
		///未解锁时点击的提示语言表ID {0}取ulockValue
		/// </summary>
public int UnlockTipsID;


	}

}
// End of Auto Generated Code
