// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: RelicPowerConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RelicPowerConfig.json")]
	public partial class RelicPowerConfigHolder : ConfigHolder<RelicPowerConfig>
	{
	}


	[Serializable]
	public struct RelicPowerConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///下个等级ID （排序用，最高等级填-1）
		/// </summary>
public int nextLevel;


		/// <summary>
		///装备类型 1:部件A 2:部件B 3:部件C 4:部件D
		/// </summary>
public int Type;


		/// <summary>
		///星级组
		/// </summary>
public int star;


		/// <summary>
		///品质 1:白色 2:绿色 3:蓝色 4:紫色 5:橙色 6:红色 31.专属1档 32.专属2档 33.专属3档
		/// </summary>
public int quality;


		/// <summary>
		///强化等级
		/// </summary>
public int lv;


		/// <summary>
		///消耗代币ID 1001金币
		/// </summary>
public int[] costItemID;


		/// <summary>
		///消耗 代币数量
		/// </summary>
public int[] costCount;


		/// <summary>
		///消耗 升级经验
		/// </summary>
public int expCost;


		/// <summary>
		///主属性值修正 100=100% 1600=1600%
		/// </summary>
public float AttValue1;


		/// <summary>
		///回收价值 遗物经验
		/// </summary>
public int exp;


		/// <summary>
		///回收获得道具
		/// </summary>
public int[] hsItmeID;


		/// <summary>
		///回收获得道具数量
		/// </summary>
public int[] hsItemNum;


		/// <summary>
		///评分
		/// </summary>
public int battlepower;


		/// <summary>
		///装等
		/// </summary>
public int Score;


	}

}
// End of Auto Generated Code
