// Auto Generated Code By excel2json
// Generate From Excel\Buff.xlsx. SheetName: BuffConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "BuffConfig.json")]
	public partial class BuffConfigHolder : ConfigHolder<BuffConfig>
	{
	}


	[Serializable]
	public struct BuffConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID （id段不再区分debuff和buff）
		/// </summary>
public int ID;


		/// <summary>
		///稀有度 1=初级 2=中级 3=高级 4=传奇 
		/// </summary>
public int Rare;


		/// <summary>
		///对立组
		/// </summary>
public int opposite;


		/// <summary>
		///图标
		/// </summary>
public string icon;


		/// <summary>
		///buff名称
		/// </summary>
public int buffName;


		/// <summary>
		///buff描述
		/// </summary>
public int buffEffectDes;


		/// <summary>
		///buff组 详细见buff组说明
		/// </summary>
public int buffGroup;


		/// <summary>
		///叠加个数（超过后不在有新效果）
		/// </summary>
public int overlayCount;


		/// <summary>
		///效果值
		/// </summary>
public float[] effectValue;


		/// <summary>
		///衰弱%
		/// </summary>
public int graduallyDecrease;


		/// <summary>
		///提升战力（百分比）
		/// </summary>
public int Power;


		/// <summary>
		///计时类型 1.统一计时 2.独自计时
		/// </summary>
public int timeType;


		/// <summary>
		///受衰弱影响的下标 0=第一个
		/// </summary>
public int[] effectIndex;


		/// <summary>
		///默认持续时间 -1是永久（技能里可以修改这个值）
		/// </summary>
public float buffTime;


		/// <summary>
		///1=buff 2=debuff 3=中立
		/// </summary>
public int buffType;


		/// <summary>
		///0.普通buff 1.进阶buff
		/// </summary>
public int attentionType;


		/// <summary>
		///驱散类型 1=能驱散 2=不能驱散
		/// </summary>
public int dispelType;


		/// <summary>
		///是否是控制buff 1=是 0=不是
		/// </summary>
public int IsControlBuff;


		/// <summary>
		///是否暂停小技能计时 1=是 0=不是
		/// </summary>
public int IsStopSmallSkill;


		/// <summary>
		///是否隐藏图标 1=是 0=不是
		/// </summary>
public int IsHideIcon;


		/// <summary>
		///0=无激活条件 1=火属性 2=冰属性 3=雷属性
		/// </summary>
public int EnableType;


		/// <summary>
		///0=作用自己 1=作用于所有英雄 2=作用于所有敌人 3=作用于所有英雄和敌人
		/// </summary>
public int isTeam;


		/// <summary>
		///1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 9.拟态科技
		/// </summary>
public int abyssBuffType;


		/// <summary>
		///脚本名字
		/// </summary>
public string scriptsName;


	}

}
// End of Auto Generated Code
