// Auto Generated Code By excel2json
// Generate From Excel\Roguelike.xlsx. SheetName: RogueSystemConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RogueSystemConfig.json")]
	public partial class RogueSystemConfigHolder : ConfigHolder<RogueSystemConfig>
	{
	}


	[Serializable]
	public struct RogueSystemConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///页签显示名字 语言表ID
		/// </summary>
public int Name;


		/// <summary>
		///任务简报 语言表ID
		/// </summary>
public int Desc;


		/// <summary>
		///类型ID组 1=标准 2=战斗 3=xx 101=无序
		/// </summary>
public int Type;


		/// <summary>
		///难度
		/// </summary>
public int Difficulty;


		/// <summary>
		///解锁飞艇等级
		/// </summary>
public int UnlockLevel;


		/// <summary>
		///对应飞艇等级 =<数字 
		/// </summary>
public int[] Level;


		/// <summary>
		///对应流程 RougeID
		/// </summary>
public int[] RogueID;


		/// <summary>
		///特殊机制 buff表中的ID
		/// </summary>
public int[] RogueBuff;


		/// <summary>
		///评价方式 1=获得勋章 2=剩余包裹
		/// </summary>
public int Evaluation;


		/// <summary>
		///评价参数 DCBAS
		/// </summary>
public int[] EvaluationFactor;


		/// <summary>
		///评价加成 （经验和代币增加{0}%）
		/// </summary>
public int[] EvaluationRate;


		/// <summary>
		///评价奖励 （抽卡表ID）
		/// </summary>
public int[] EvaluationReward;


		/// <summary>
		///复活次数
		/// </summary>
public int RiviveCount;


		/// <summary>
		///首通奖励道具（赛季用）
		/// </summary>
public int[] PassRewardID;


		/// <summary>
		///首通奖励数量（赛季用）
		/// </summary>
public int[] PassRewardCount;


		/// <summary>
		///赛季模式推荐战力 （只有显示作用）
		/// </summary>
public int SeasonPower;


	}

}
// End of Auto Generated Code
