// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: NiuQuBasicAtt2Config

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "NiuQuBasicAtt2Config.json")]
	public partial class NiuQuBasicAtt2ConfigHolder : ConfigHolder<NiuQuBasicAtt2Config>
	{
	}


	[Serializable]
	public struct NiuQuBasicAtt2Config : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///属性种类
		/// </summary>
public int attType;


		/// <summary>
		///星级
		/// </summary>
public int star;


		/// <summary>
		///强化等级0
		/// </summary>
public int lv0;


		/// <summary>
		///强化等级1
		/// </summary>
public int lv1;


		/// <summary>
		///强化等级2
		/// </summary>
public int lv2;


		/// <summary>
		///强化等级3
		/// </summary>
public int lv3;


		/// <summary>
		///强化等级4
		/// </summary>
public int lv4;


		/// <summary>
		///强化等级5
		/// </summary>
public int lv5;


		/// <summary>
		///强化等级6
		/// </summary>
public int lv6;


		/// <summary>
		///强化等级7
		/// </summary>
public int lv7;


		/// <summary>
		///强化等级8
		/// </summary>
public int lv8;


		/// <summary>
		///强化等级9
		/// </summary>
public int lv9;


		/// <summary>
		///强化等级10
		/// </summary>
public int lv10;


		/// <summary>
		///强化等级11
		/// </summary>
public int lv11;


		/// <summary>
		///强化等级12
		/// </summary>
public int lv12;


		/// <summary>
		///强化等级13
		/// </summary>
public int lv13;


		/// <summary>
		///强化等级14
		/// </summary>
public int lv14;


		/// <summary>
		///强化等级15
		/// </summary>
public int lv15;


	}

}
// End of Auto Generated Code
