// Auto Generated Code By excel2json
// Generate From Excel\Chapter.xlsx. SheetName: ChapterConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ChapterConfig.json")]
	public partial class ChapterConfigHolder : ConfigHolder<ChapterConfig>
	{
	}


	[Serializable]
	public struct ChapterConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///章节序号
		/// </summary>
public int chapter;


		/// <summary>
		///章节名字语言表ID
		/// </summary>
public int name;


		/// <summary>
		///难度  1=普通 2=困难 3=极难
		/// </summary>
public int difficulty;


		/// <summary>
		///关卡分布图预制体
		/// </summary>
public string levelsMap;


		/// <summary>
		///章节背景图
		/// </summary>
public string backgroudMap;


		/// <summary>
		///主线战斗的战前编队界面顶部的图
		/// </summary>
public string topImage;


		/// <summary>
		///章节收集奖励组ID （ChapterReward表）
		/// </summary>
public int chapterRewardGroup;


		/// <summary>
		///通关章节后英雄等级上限提升至
		/// </summary>
public int HeroLevelLimit;


		/// <summary>
		///通关章节后体力上限增加
		/// </summary>
public int PowerLimitUp;


		/// <summary>
		///本章最后一关的Mainstage ID
		/// </summary>
public int[] LastStage;


		/// <summary>
		///本章第一关
		/// </summary>
public int[] FirstStage;


	}

}
// End of Auto Generated Code
