// Auto Generated Code By excel2json
// Generate From Excel\TaskLevel.xlsx. SheetName: LevelTaskConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "LevelTaskConfig.json")]
	public partial class LevelTaskConfigHolder : ConfigHolder<LevelTaskConfig>
	{
	}


	[Serializable]
	public struct LevelTaskConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///关卡任务ID
		/// </summary>
public int ID;


		/// <summary>
		///下属的任务组
		/// </summary>
public int[] TaskGroups;


		/// <summary>
		///是不是主线任务
		/// </summary>
public int isMain;


		/// <summary>
		///是否初始就有 （进关卡前就能看到的填1，后面接的填0）
		/// </summary>
public int isBeginning;


		/// <summary>
		///任务名 (每一步的标题也读这个)
		/// </summary>
public int taskName;


		/// <summary>
		///整个任务的描述
		/// </summary>
public int taskMessage;


		/// <summary>
		///奖励道具类型
		/// </summary>
public int[] awardItem;


		/// <summary>
		///奖励道具数量
		/// </summary>
public int[] awardItemNum;


	}

}
// End of Auto Generated Code
