using System.Collections.Generic;

namespace UnityEngine.UI.PackgTool
{
    [System.Serializable]
    public class TextrueJson
    {
        
        public string packName;
        public bool isTyPack;
        public List<NewTextrueJson> newTextureJson = new List<NewTextrueJson>();
    }
    [System.Serializable]
    public class NewTextrueJson
    {
        public string textrueName;
        public string filePath;
    }
}