// Auto Generated Code By excel2json
// Generate From Excel\Roguelike.xlsx. SheetName: RogueRankConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RogueRankConfig.json")]
	public partial class RogueRankConfigHolder : ConfigHolder<RogueRankConfig>
	{
	}


	[Serializable]
	public struct RogueRankConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///组ID
		/// </summary>
public int GroupID;


		/// <summary>
		///排行依据（item ID）
		/// </summary>
public int RankItem;


		/// <summary>
		///难度系数 （对应难度1;2;3;4)
		/// </summary>
public float[] DifficultyFactor;


		/// <summary>
		///奖励道具ID
		/// </summary>
public int[] AwardItemID;


		/// <summary>
		///奖励道具数量
		/// </summary>
public int[] AwardItemCount;


		/// <summary>
		///排名
		/// </summary>
public int[] Rank;


		/// <summary>
		///邮件文本
		/// </summary>
public int RankMailDesc;


		/// <summary>
		///发件人
		/// </summary>
public int RankMailSender;


		/// <summary>
		///邮件标题
		/// </summary>
public int RankMailTitle;


	}

}
// End of Auto Generated Code
