// Auto Generated Code By excel2json
// Generate From Excel\ChallengeResource.xlsx. SheetName: ChallengeTypeConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ChallengeTypeConfig.json")]
	public partial class ChallengeTypeConfigHolder : ConfigHolder<ChallengeTypeConfig>
	{
	}


	[Serializable]
	public struct ChallengeTypeConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID (如果这里修改了，要去改任务表的相关条件）
		/// </summary>
public int ID;


		/// <summary>
		///1.资源枢纽 2.残响遗迹
		/// </summary>
public int ShowType;


		/// <summary>
		///显示类型 1= 固定 2= 随机
		/// </summary>
public int Type;


		/// <summary>
		///顺序
		/// </summary>
public int Order;


		/// <summary>
		///标题
		/// </summary>
public int Name;


		/// <summary>
		///图片
		/// </summary>
public string Backg;


		/// <summary>
		///通关一次后，获得额外全局buff
		/// </summary>
public int VictoryBuff;


		/// <summary>
		///每日免费次数
		/// </summary>
public int FreeTimes;


		/// <summary>
		///活动类型ID 1=奖励增加% 2=体力减少 3=额外产出
		/// </summary>
public int ActivityType;


		/// <summary>
		///活动参数1 1百分数 50=50% 2百分数 50=50% 3itemID
		/// </summary>
public int[] ActivityFactor1;


		/// <summary>
		///活动参数2  仅针对活动类型3,填item数量
		/// </summary>
public int[] ActivityFactor1_1;


		/// <summary>
		///活动开始时间戳
		/// </summary>
public int ActivityStart;


		/// <summary>
		///活动结束时间戳
		/// </summary>
public int ActivityEnd;


		/// <summary>
		/// 产出提示文本
		/// </summary>
public int LanguageID;


		/// <summary>
		///产出提示图
		/// </summary>
public string[] IconArray;


	}

}
// End of Auto Generated Code
