// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: RelicWeightConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RelicWeightConfig.json")]
	public partial class RelicWeightConfigHolder : ConfigHolder<RelicWeightConfig>
	{
	}


	[Serializable]
	public struct RelicWeightConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///
		/// </summary>
public int ID;


		/// <summary>
		///分组
		/// </summary>
public int group;


		/// <summary>
		///权重 1000/1000
		/// </summary>
public int dropRate;


		/// <summary>
		///衰减比例 1000/1000
		/// </summary>
public int reduction;


	}

}
// End of Auto Generated Code
