using System.Collections;
using System.Collections.Generic;
using Core.Utility;
using UnityEngine;
[System.Serializable]
public class CombatHeroInfo
{
    public EncryptionLong hp;
    public EncryptionLong defense;
    public EncryptionLong attack;
    public EncryptionFloat speed;
    public EncryptionFloat crit;
    public EncryptionFloat critDamage;
    public EncryptionFloat dodge;
    public string modelName;

    public CombatHeroInfo Copy()
    {
        CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
        return combatHeroInfo;
    }
}