// Auto Generated Code By excel2json
// Generate From Excel\PowerFormConfig.xlsx. SheetName: PowerFormConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "PowerFormConfig.json")]
	public partial class PowerFormConfigHolder : ConfigHolder<PowerFormConfig>
	{
	}


	[Serializable]
	public struct PowerFormConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///等级
		/// </summary>
public int ID;


		/// <summary>
		///单英雄总评分
		/// </summary>
public int[] heropowerSum;


		/// <summary>
		///英雄-总分
		/// </summary>
public int[] heropower;


		/// <summary>
		///英雄-升级
		/// </summary>
public int[] heropower1;


		/// <summary>
		///英雄-防具
		/// </summary>
public int[] heropower2;


		/// <summary>
		///英雄-觉醒
		/// </summary>
public float[] heropower3;


		/// <summary>
		///武器
		/// </summary>
public int[] weaponpower;


		/// <summary>
		///残响-总分
		/// </summary>
public int[] canxiangpower;


		/// <summary>
		///残响-基础
		/// </summary>
public int[] canxiangpower1;


		/// <summary>
		///残响-套装
		/// </summary>
public float[] canxiangpower2;


		/// <summary>
		///残响-特效
		/// </summary>
public float[] canxiangpower3;


		/// <summary>
		///秘石-总分
		/// </summary>
public int[] mishipower;


		/// <summary>
		///秘石-基础
		/// </summary>
public int[] mishipower1;


		/// <summary>
		///秘石-技能
		/// </summary>
public float[] mishipower2;


		/// <summary>
		///勋章
		/// </summary>
public float[] xunzhangpower;


		/// <summary>
		///神器-等级
		/// </summary>
public float[] shenqipower1;


		/// <summary>
		///神器-特效
		/// </summary>
public float[] shenqipower2;


		/// <summary>
		///队伍总分
		/// </summary>
public int[] teampowerSum;


	}

}
// End of Auto Generated Code
