// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: RelicPartConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RelicPartConfig.json")]
	public partial class RelicPartConfigHolder : ConfigHolder<RelicPartConfig>
	{
	}


	[Serializable]
	public struct RelicPartConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///装备类型 1:部件A 2:部件B 3:部件C 4:部件D
		/// </summary>
public int Type;


		/// <summary>
		///控制词条类型 1主词条 2副词条
		/// </summary>
public int EntryType;


		/// <summary>
		///
		/// </summary>
public int[] AttType1;


	}

}
// End of Auto Generated Code
