// Auto Generated Code By excel2json
// Generate From Excel\Guild.xlsx. SheetName: GuildLevelConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "GuildLevelConfig.json")]
	public partial class GuildLevelConfigHolder : ConfigHolder<GuildLevelConfig>
	{
	}


	[Serializable]
	public struct GuildLevelConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///等级
		/// </summary>
public int level;


		/// <summary>
		///下级经验 -1不能升级，最大等级
		/// </summary>
public int nextExp;


		/// <summary>
		///成员上限
		/// </summary>
public int memberMax;


		/// <summary>
		///公会每日贡献度上限(工会经验）
		/// </summary>
public int expDailyMax;


		/// <summary>
		///公会每日祈祷币上限（神祇等级）
		/// </summary>
public int prayDailyMax;


		/// <summary>
		///祈祷Buff个数
		/// </summary>
public int prayBuffNum;


		/// <summary>
		///祈祷捐献池子
		/// </summary>
public int[] prayDonPool;


		/// <summary>
		///祈祷捐献特殊池子（祈祷Buff）
		/// </summary>
public int[] prayDonSpPool;


		/// <summary>
		///副会长数量
		/// </summary>
public int viceManageNum;


	}

}
// End of Auto Generated Code
