// Auto Generated Code By excel2json
// Generate From Excel\WorldBoss.xlsx. SheetName: BattleConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "BattleConfig.json")]
	public partial class BattleConfigHolder : ConfigHolder<BattleConfig>
	{
	}


	[Serializable]
	public struct BattleConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///
		/// </summary>
public int GroupID;


		/// <summary>
		///难度
		/// </summary>
public int Difficulty;


		/// <summary>
		///等级范围下限
		/// </summary>
public int LevelDown;


		/// <summary>
		///等级范围上限
		/// </summary>
public int LevelUp;


		/// <summary>
		///LevelBattle表ID
		/// </summary>
public int BattleID;


		/// <summary>
		///难度奖励
		/// </summary>
public int[] DifficultyReward;


		/// <summary>
		///难度奖励数量
		/// </summary>
public int[] DifficultyRewardCount;


		/// <summary>
		///踢馆分数
		/// </summary>
public int RankScore;


		/// <summary>
		///难度系数
		/// </summary>
public float DifficultyFactor;


		/// <summary>
		///基础分数
		/// </summary>
public int BasicScore;


		/// <summary>
		///挑战者规则 1=剩余时间（s） 2=剩余血量 3=坚持时间（s） 4=击杀boss 5=击杀精英怪 6=击杀普通怪
		/// </summary>
public int[] ChallengeRule;


		/// <summary>
		///参数 1秒=10分 10血=1分
		/// </summary>
public int[] RuleFactor;


	}

}
// End of Auto Generated Code
