
using Core.Utility.Event;
using Fort23.Core;
using Fort23.UTool;

#if !COMBAT_SERVER
using UnityEngine;
using UnityEngine.PlayerLoop;
#endif


namespace Fort23.Mono
{

    
    /// <summary>
    /// 队伍布阵选中英雄的事件数据
    /// </summary>
    public class TeamEditSelectHeroEventData : EventDataBasic<TeamEditSelectHeroEventData>
    {
      
        public int HeroShowEntityID;
        public Vector3 UIItemPos;

    }
    
    
    /// <summary>
    /// 队伍布阵选中武器的时间数据
    /// </summary>
    public class TeamEditSelectWeaponEventData : EventDataBasic<TeamEditSelectWeaponEventData>
    {
        public int WeaponEntityID;


    }


}