// Auto Generated Code By excel2json
// Generate From Excel\MainStage.xlsx. SheetName: MainStageNewConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "MainStageNewConfig.json")]
	public partial class MainStageNewConfigHolder : ConfigHolder<MainStageNewConfig>
	{
	}


	[Serializable]
	public struct MainStageNewConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///关卡ID 
		/// </summary>
public int ID;


		/// <summary>
		///前一页ID
		/// </summary>
public int Group;


		/// <summary>
		///顺序
		/// </summary>
public int Index;


		/// <summary>
		///准入飞艇等级
		/// </summary>
public int RecommendLevel;


		/// <summary>
		///推荐战斗力 
		/// </summary>
public int Power;


		/// <summary>
		///怪物配置，Levelbattle表ID  
		/// </summary>
public int battleMounster;


		/// <summary>
		///解锁消耗体力
		/// </summary>
public int CostEnergy;


		/// <summary>
		///额外奖励道具类型（外面显示第一种）
		/// </summary>
public int[] KeyItem;


		/// <summary>
		///额外奖励道具数量
		/// </summary>
public int[] KeyItemNum;


		/// <summary>
		///解锁信息（unlcok表ID）如果同时有额外奖励，外面显示解锁信息
		/// </summary>
public int KeyUnlock;


		/// <summary>
		///剧情按钮能量(通关后给剧情按钮提供的能量）
		/// </summary>
public int ButtonEnergy;


		/// <summary>
		///每个章节所有战斗的排序
		/// </summary>
public int ChapterIndex;


	}

}
// End of Auto Generated Code
