// Auto Generated Code By excel2json
// Generate From Excel\ActivityRush.xlsx. SheetName: ActivityRushConstant

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ActivityRushConstant.json")]
	public partial class ActivityRushConstantHolder : ConfigHolder<ActivityRushConstant>
	{
	}


	[Serializable]
	public struct ActivityRushConstant : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///选项卡语言表ID 7个子选项卡
		/// </summary>
public int[] TabLanguageID;


		/// <summary>
		///冲刺活动语言表ID
		/// </summary>
public int ActivityRushLanguageID;


		/// <summary>
		///右侧NPC说话文本
		/// </summary>
public int npcTalkingLanguageID;


		/// <summary>
		///右侧NPC立绘
		/// </summary>
public string npcPic;


		/// <summary>
		///提示无任务的文本
		/// </summary>
public int LanguageID1;


	}

}
// End of Auto Generated Code
