// Auto Generated Code By excel2json
// Generate From Excel\Achievement.xlsx. SheetName: AchievementConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "AchievementConfig.json")]
	public partial class AchievementConfigHolder : ConfigHolder<AchievementConfig>
	{
	}


	[Serializable]
	public struct AchievementConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID 各类别分一万ID
		/// </summary>
public int ID;


		/// <summary>
		///前置成就
		/// </summary>
public int ShowCondition;


		/// <summary>
		///成就类型
		/// </summary>
public int Type;


		/// <summary>
		///获得成就分
		/// </summary>
public int Point;


		/// <summary>
		///成就名
		/// </summary>
public int NameID;


		/// <summary>
		///成就描述
		/// </summary>
public int DescID;


		/// <summary>
		///1=描述含{0}，参数是任务表的次数 0=描述里没有{0}
		/// </summary>
public int isDes0;


		/// <summary>
		///相关任务 (如果没有复杂成就，只会填1个任务ID）
		/// </summary>
public int[] Tasks;


		/// <summary>
		///奖励道具ID
		/// </summary>
public int AwardItem;


		/// <summary>
		///奖励道具数量
		/// </summary>
public int AwardNum;


		/// <summary>
		///解锁称号填 道具表里的ID
		/// </summary>
public int Title;


		/// <summary>
		///称号是否初始隐藏 1=是 0=否
		/// </summary>
public int isHide;


	}

}
// End of Auto Generated Code
