// Auto Generated Code By excel2json
// Generate From Excel\Roguelike.xlsx. SheetName: RogueSkillConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RogueSkillConfig.json")]
	public partial class RogueSkillConfigHolder : ConfigHolder<RogueSkillConfig>
	{
	}


	[Serializable]
	public struct RogueSkillConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///技能skill组ID
		/// </summary>
public int SkillGroup;


		/// <summary>
		///技能等级
		/// </summary>
public int SkillLevel;


		/// <summary>
		///Buff表ID
		/// </summary>
public int[] BuffID;


		/// <summary>
		///解锁花费道具ID（拟态点数）
		/// </summary>
public int[] CostItem;


		/// <summary>
		///解锁花费数量（拟态点数价格）
		/// </summary>
public int[] CostCount;


	}

}
// End of Auto Generated Code
