// Auto Generated Code By excel2json
// Generate From Excel\HeroWeapon.xlsx. SheetName: WeaponAttrConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "WeaponAttrConfig.json")]
	public partial class WeaponAttrConfigHolder : ConfigHolder<WeaponAttrConfig>
	{
	}


	[Serializable]
	public struct WeaponAttrConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///表ID
		/// </summary>
public int ID;


		/// <summary>
		///名字语言表ID
		/// </summary>
public int NameID;


		/// <summary>
		///武器类型 1=短柄 2=长柄 3=盾牌 4=法杖 5=法器 6=弓箭 7=枪炮 9=怪物
		/// </summary>
public int WeaponType;


		/// <summary>
		///品质 1-6 白绿蓝 紫橙红
		/// </summary>
public int quality;


		/// <summary>
		///模型名字
		/// </summary>
public string ModelName;


		/// <summary>
		///Icon名字
		/// </summary>
public string Icon;


		/// <summary>
		///近战攻击id skillID （没得特殊需求都配81001吧，或者重新换一个默认ID）
		/// </summary>
public int MeleeAttackID;


		/// <summary>
		///远程攻击id skillID （没得特殊需求都配81003吧，或者重新换一个默认ID）
		/// </summary>
public int RemotelyAttackID;


		/// <summary>
		///攻击间隔 每秒攻击多少次
		/// </summary>
public float BasicSpeed;


		/// <summary>
		///近战攻击距离 150=1.5米 1米=1人高 全员侏儒警告
		/// </summary>
public float MeleeAttackRange;


		/// <summary>
		///远程攻击距离 600=6米
		/// </summary>
public float RemotelyAttackRange;


		/// <summary>
		///基于WeaponLevelConfig表中attr0（威力）标准值的比例 100=100%
		/// </summary>
public long BasicATKRate;


		/// <summary>
		///属性编号 注意不是ID，而是WeaponLevelConfig中的attr编号
		/// </summary>
public int[] attrNum;


		/// <summary>
		///属性标准值比例 100=100%
		/// </summary>
public int[] attrValue;


		/// <summary>
		///是否为默认武器
		/// </summary>
public bool isDefaultWeapon;


		/// <summary>
		///特效ID(SuitID) 无特效填-1，有特效填特效表ID（暂时没定用什么表）
		/// </summary>
public int[] effectValue;


		/// <summary>
		///武器装等
		/// </summary>
public int Score;


	}

}
// End of Auto Generated Code
