// Auto Generated Code By excel2json
// Generate From Excel\GoldenRelic.xlsx. SheetName: GoldenRelicConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "GoldenRelicConfig.json")]
	public partial class GoldenRelicConfigHolder : ConfigHolder<GoldenRelicConfig>
	{
	}


	[Serializable]
	public struct GoldenRelicConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID （101开始，首位表示神器组ID，后面表示等级）
		/// </summary>
public int ID;


		/// <summary>
		///不带等级的 名字
		/// </summary>
public int nameWithoutLevel;


		/// <summary>
		///名字
		/// </summary>
public int name;


		/// <summary>
		///icon
		/// </summary>
public string icon;


		/// <summary>
		///icon
		/// </summary>
public string stripIcon;


		/// <summary>
		///六边形icon
		/// </summary>
public string hexagonalIcon;


		/// <summary>
		///组队队列列表中队伍的神器展示图标
		/// </summary>
public string IconforTeam1;


		/// <summary>
		///组队战斗中队伍的神器展示图标
		/// </summary>
public string IconforTeam2;


		/// <summary>
		///组ID，同一组表示一个神器的不同等级
		/// </summary>
public int groupID;


		/// <summary>
		///等级
		/// </summary>
public int level;


		/// <summary>
		///类型 1火2冰3雷 当队伍同类型英雄数量大于等于3才能使用神器
		/// </summary>
public int type;


		/// <summary>
		///需要同属性x名才可激活效果
		/// </summary>
public int num;


		/// <summary>
		///CD
		/// </summary>
public float  cd;


		/// <summary>
		///主动技能SkillID
		/// </summary>
public int activeSkillID;


		/// <summary>
		///被动技能SkillID
		/// </summary>
public int passiveSkillID;


		/// <summary>
		///研发升级效果语言表ID
		/// </summary>
public int UpgradeText;


		/// <summary>
		///研发升级影响的技能  1=主动 2=被动
		/// </summary>
public int UpgradeSkill;


		/// <summary>
		///强化特效技能序列
		/// </summary>
public int[] enhanceEffect;


		/// <summary>
		///最大等级
		/// </summary>
public int[] enhanceMaxLevel;


		/// <summary>
		///强化特效图标
		/// </summary>
public string[] enhanceIcon;


		/// <summary>
		///强化特效默认描述，不带数值的
		/// </summary>
public int[] enhanceEffectDes;


		/// <summary>
		///主动被动不带数值的描述
		/// </summary>
public int[] skillEffectDes;


		/// <summary>
		///战力加成 放大100倍存储 10=10%
		/// </summary>
public int Powerpara;


		/// <summary>
		///装等
		/// </summary>
public int Score;


		/// <summary>
		///神器对应的道具ID
		/// </summary>
public int ItemID;


		/// <summary>
		///最佳需要同属性英雄数量（显示用）
		/// </summary>
public int bestNum;


	}

}
// End of Auto Generated Code
