// Auto Generated Code By excel2json
// Generate From Excel\skill.xlsx. SheetName: SkillConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "SkillConfig.json")]
	public partial class SkillConfigHolder : ConfigHolder<SkillConfig>
	{
	}


	[Serializable]
	public struct SkillConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///技能ID IDGroup+技能等级
		/// </summary>
public int ID;



		/// <summary>
		///脚本名称
		/// </summary>
public string scriptName;


		/// <summary>
		///技能序列 所属英雄ID+技能类型 潜规则5=远程普攻
		/// </summary>
public int IDGroup;


		/// <summary>
		///关联技能组
		/// </summary>
public int[] WeaponSkillGroup;


		/// <summary>
		///技能类型: 1= 基础 2= 小招 3= 大招 4= 被动 5= 觉醒新技能效果|专属遗物效果 6 =职业被动 7 =神器光明强化 8 =神器黑暗强化
		/// </summary>
public int SkillType;


		/// <summary>
		///等级
		/// </summary>
public int level;


		/// <summary>
		///名称语言表ID
		/// </summary>
public int name;


		/// <summary>
		///icon
		/// </summary>
public string icon;


		/// <summary>
		///最大能量值
		/// </summary>
public int MaxEnergyValue;


		/// <summary>
		///CD -1不生效
		/// </summary>
public float cd;


		/// <summary>
		///是否需要目标
		/// </summary>
public int NeedTarget;


		/// <summary>
		///预警方式 0没有 1自身直线 2前排垂直 3后排垂直 4底层直线
		/// </summary>
public int EarlyWarningType;


		/// <summary>
		///技能形态： 0=近战； 1=远程；
		/// </summary>
public int SkillsForm;


		/// <summary>
		///描述语言表ID
		/// </summary>
public int scID;


		/// <summary>
		///语言表描述
		/// </summary>
public string sc;


		/// <summary>
		///参数 (buff持续时间填-99为不添加该buff)
		/// </summary>
public float[] para;


		/// <summary>
		///神器升级参数次序 0={0} 1={1} 以此类推
		/// </summary>
public int[] RelicUp;


		/// <summary>
		///升级效果描述语言表ID
		/// </summary>
public int upscID;


		/// <summary>
		///升级效果描述
		/// </summary>
public string upsc;


		/// <summary>
		///本条技能显示的BUFFID 见BuffScConfig
		/// </summary>
public int[] BuffID;


		/// <summary>
		///显示BUFF的层数
		/// </summary>
public int[] BuffCount;


		/// <summary>
		///参数需要强化的下标
		/// </summary>
public int[] intensifyIndex;


		/// <summary>
		///属性类型 1=生命 2=攻击 3=暴击 4=暴击伤害 5=命中 6=技能伤害 7=攻击速度 8=吸血 9=减伤 10=攻击距离 
		/// </summary>
public int[] attributeType;


		/// <summary>
		///属性值
		/// </summary>
public float[] attributeValue;


		/// <summary>
		///是否未特异技能 -1 = 不是 1 = 是
		/// </summary>
public int isUnique;


	}

}
// End of Auto Generated Code
