// Auto Generated Code By excel2json
// Generate From Excel\HeroRelic.xlsx. SheetName: RelicSuitConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RelicSuitConfig.json")]
	public partial class RelicSuitConfigHolder : ConfigHolder<RelicSuitConfig>
	{
	}


	[Serializable]
	public struct RelicSuitConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///套装名称
		/// </summary>
public int Type;


		/// <summary>
		///套装组ID
		/// </summary>
public int GroupID;


		/// <summary>
		///套装代表图标（筛选等用）
		/// </summary>
public string Icon;


		/// <summary>
		///几件套
		/// </summary>
public int SuitCount;


		/// <summary>
		///套装基础效果描述
		/// </summary>
public int desc;


		/// <summary>
		///效果脚本
		/// </summary>
public string ScriptName;


		/// <summary>
		///套装效果唯一类型 1=普通 2=唯一
		/// </summary>
public int suitEffectType;


		/// <summary>
		///基础效果参数
		/// </summary>
public float[] para;


		/// <summary>
		///当被激活时，为遗物提供的额外评分加成系数 （放大100倍存储，20=20%）
		/// </summary>
public int para2;


	}

}
// End of Auto Generated Code
