// Auto Generated Code By excel2json
// Generate From Excel\Tower.xlsx. SheetName: TowerRelicConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TowerRelicConfig.json")]
	public partial class TowerRelicConfigHolder : ConfigHolder<TowerRelicConfig>
	{
	}


	[Serializable]
	public struct TowerRelicConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///神器ID GoldenRelic表
		/// </summary>
public int relicID;


		/// <summary>
		///神器图纸 BluePrint表
		/// </summary>
public int relicBlueprint;


		/// <summary>
		///描述文字
		/// </summary>
public int relicDesc;


		/// <summary>
		///所属属性 1=火 2=冰 3=电
		/// </summary>
public int elementID;


		/// <summary>
		///代表英雄ID （3个） HeroModel表
		/// </summary>
public int[] HeroID;


		/// <summary>
		///TowerConfig中 对应的塔ID
		/// </summary>
public int TowerID;


		/// <summary>
		///神器图片
		/// </summary>
public string relicPic;


		/// <summary>
		///神器图片
		/// </summary>
public string relicPic1;


	}

}
// End of Auto Generated Code
