// Auto Generated Code By excel2json
// Generate From Excel\StageTrapConfig.xlsx. SheetName: XNodeConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "XNodeConfig.json")]
	public partial class XNodeConfigHolder : ConfigHolder<XNodeConfig>
	{
	}


	[Serializable]
	public struct XNodeConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///节点ID(和GUID一致)
		/// </summary>
public int ID;


		/// <summary>
		///节点GUID
		/// </summary>
public int GUID;


		/// <summary>
		///TrapID
		/// </summary>
public int TrapID;


		/// <summary>
		///前置条件节点GUID
		/// </summary>
public int[] preconditionNodes;


		/// <summary>
		///节点类型  0无  1使用道具  2获取道具  3随机节点  4战斗  5接任务  6任务计数  7解锁关卡  8通关结算  9获取buff  10遗物获取  属性变化
		/// </summary>
public int XNodeType;


		/// <summary>
		///是否作为机关的完成标志(取反)
		/// </summary>
public bool canRepetition;


		/// <summary>
		///参数1
		/// </summary>
public int[] param1;


		/// <summary>
		///参数2
		/// </summary>
public int[] param2;


		/// <summary>
		///参数3
		/// </summary>
public int[] param3;


		/// <summary>
		///参数4
		/// </summary>
public int[] param4;


		/// <summary>
		///参数5
		/// </summary>
public int[] param5;


		/// <summary>
		///参数6
		/// </summary>
public int[] param6;


		/// <summary>
		///参数7
		/// </summary>
public int[] param7;


		/// <summary>
		///参数8
		/// </summary>
public int[] param8;


		/// <summary>
		///参数9
		/// </summary>
public int[] param9;


		/// <summary>
		///参数10
		/// </summary>
public int[] param10;


	}

}
// End of Auto Generated Code
