// Auto Generated Code By excel2json
// Generate From Excel\Battlepass.xlsx. SheetName: BattlePassConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "BattlePassConfig.json")]
	public partial class BattlePassConfigHolder : ConfigHolder<BattlePassConfig>
	{
	}


	[Serializable]
	public struct BattlePassConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///战令编号，与BattlePassLevelConfig中BattlePassNum一致
		/// </summary>
public int PassNum;


		/// <summary>
		///开启时间（毫秒）
		/// </summary>
public long PassStartTime;


		/// <summary>
		///结束时间（毫秒）
		/// </summary>
public long PassEndTime;


		/// <summary>
		///单个战令总持续时间 单位：小时
		/// </summary>
public int BattlePassTime;


		/// <summary>
		///关联的礼包 
		/// </summary>
public int ShopItemId;


		/// <summary>
		///战令界面左侧美术资源名
		/// </summary>
public string BannerImage;


		/// <summary>
		///左侧展示道具ID
		/// </summary>
public int ItemForShow;


		/// <summary>
		///左侧展示道具ID数量
		/// </summary>
public int ItemForShowNum;


		/// <summary>
		///用于展示的道具奖励 尝试激活高级战令时用
		/// </summary>
public int[] RewardForShow;


		/// <summary>
		///用于展示的道具奖励数量
		/// </summary>
public int[] RewardForShowNum;


		/// <summary>
		///购买冒险等级所用代币 通常是魔晶1003
		/// </summary>
public int ExpToken;


		/// <summary>
		///购买冒险等级所用代币数量
		/// </summary>
public int ExpPrice;


		/// <summary>
		///购买高级战令后附送的等级
		/// </summary>
public int LvlReward;


		/// <summary>
		///日常任务
		/// </summary>
public int[] DailyTask;


		/// <summary>
		///周常任务
		/// </summary>
public int[] WeeklyTask;


		/// <summary>
		///一次性任务
		/// </summary>
public int[] OnceTask;


	}

}
// End of Auto Generated Code
