// Auto Generated Code By excel2json
// Generate From Excel\Guild.xlsx. SheetName: PrayBuffConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "PrayBuffConfig.json")]
	public partial class PrayBuffConfigHolder : ConfigHolder<PrayBuffConfig>
	{
	}


	[Serializable]
	public struct PrayBuffConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///buff类型： 0:解锁固定功能 1:提高挂机宝箱收益(百分比) 2:挂机宝箱概率产出英雄魂能（tower表） 
		/// </summary>
public int type;


		/// <summary>
		///解锁需要的神ID
		/// </summary>
public int unlockGodId;


		/// <summary>
		///解锁需要的神等级
		/// </summary>
public int unlockGodLv;


		/// <summary>
		///购买花费祈祷币
		/// </summary>
public int costPrayCoin;


		/// <summary>
		///持续时间，单位:分钟
		/// </summary>
public int timeMin;


		/// <summary>
		///参数1 （1000表示100%）
		/// </summary>
public int[] param1;


		/// <summary>
		///名称
		/// </summary>
public int name;


		/// <summary>
		///描述
		/// </summary>
public int des;


		/// <summary>
		///icon
		/// </summary>
public string icon;


		/// <summary>
		///描述
		/// </summary>
public int nameLong;


	}

}
// End of Auto Generated Code
