// Auto Generated Code By excel2json
// Generate From Excel\Roguelike.xlsx. SheetName: RogueTimeConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "RogueTimeConfig.json")]
	public partial class RogueTimeConfigHolder : ConfigHolder<RogueTimeConfig>
	{
	}


	[Serializable]
	public struct RogueTimeConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///表示第几周
		/// </summary>
public int sort;


		/// <summary>
		///赛季名语言表ID
		/// </summary>
public int SeasonName;


		/// <summary>
		///所属赛季
		/// </summary>
public int RogueSeason;


		/// <summary>
		///开服后天数
		/// </summary>
public int EndTime;


		/// <summary>
		///Rogue组配置
		/// </summary>
public int RogueGroup;


		/// <summary>
		///新解锁拟态升级组ID
		/// </summary>
public int[] RogueSkillGroup;


		/// <summary>
		///新解锁成就组ID
		/// </summary>
public int[] RogueTaskGroup;


		/// <summary>
		///本周限制道具ID （模拟奖章）
		/// </summary>
public int[] LimitItemId;


		/// <summary>
		///本期限制道具数量
		/// </summary>
public int[] LimitItemCount;


		/// <summary>
		///本周累计拟态点数上限
		/// </summary>
public int RogueSkillCount;


		/// <summary>
		///是否结算排行榜 （这个表示第五周不结算）
		/// </summary>
public int isEnd;


		/// <summary>
		///排行配置
		/// </summary>
public int RankGroup;


		/// <summary>
		///关键点指标道具ID （例如矿工手环）
		/// </summary>
public int KeyItem;


	}

}
// End of Auto Generated Code
