// Auto Generated Code By excel2json
// Generate From Excel\ShopStreet.xlsx. SheetName: ConstrUpgradeConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ConstrUpgradeConfig.json")]
	public partial class ConstrUpgradeConfigHolder : ConfigHolder<ConstrUpgradeConfig>
	{
	}


	[Serializable]
	public struct ConstrUpgradeConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///建筑组ID
		/// </summary>
public int GroupID;


		/// <summary>
		///建筑类型 1=铁匠铺 2=酒馆 3=职业介绍所 4=深渊商店
		/// </summary>
public int ConstrType;


		/// <summary>
		///建筑等级
		/// </summary>
public int ConstrLvl;


		/// <summary>
		///建筑外观图片资源
		/// </summary>
public string Icon;


		/// <summary>
		///建筑升级需求飞艇等级
		/// </summary>
public int UpgradeLvl;


		/// <summary>
		///建筑升级条件类型 1=制造数量 2=悬赏完成数量 3=打工工时 4=遗物出售数量
		/// </summary>
public int UpgradeRequire;


		/// <summary>
		///升级条件数值
		/// </summary>
public int UpgradeRequireValue;


		/// <summary>
		///建筑升级消耗道具
		/// </summary>
public int[] UpgradeCost;


		/// <summary>
		///建筑升级消耗数量
		/// </summary>
public int[] UpgradeCostNum;


		/// <summary>
		///建筑升级时间 单位分钟
		/// </summary>
public int UpgradeTime;


		/// <summary>
		///升级提示语言表ID
		/// </summary>
public int UpgradeTip;


	}

}
// End of Auto Generated Code
