// Auto Generated Code By excel2json
// Generate From Excel\Buff.xlsx. SheetName: BuffPoolConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "BuffPoolConfig.json")]
	public partial class BuffPoolConfigHolder : ConfigHolder<BuffPoolConfig>
	{
	}


	[Serializable]
	public struct BuffPoolConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///包括的BUFFid
		/// </summary>
public int[] BuffsID;


		/// <summary>
		///buff池类型： 1.课题机制 2.深渊 3.火 4.冰 5.雷 6.初始课题 7.冒险 8.debuff 97.普通 98.高级 99.传说 100.主线 200.藏宝图
		/// </summary>
public int[] BuffType;


		/// <summary>
		///单价道具
		/// </summary>
public int CostItem;


		/// <summary>
		///类型 11=肉鸽 10=藏宝图 1=主线剧情关卡
		/// </summary>
public int PoolType;


		/// <summary>
		///单价
		/// </summary>
public int CostCount;


		/// <summary>
		///权重
		/// </summary>
public int BuffProb;


		/// <summary>
		///最大数量 （商店里刷出时最大的级数）
		/// </summary>
public int MaxCount;


		/// <summary>
		///额外数量概率 1000=100%
		/// </summary>
public int[] Chance;


	}

}
// End of Auto Generated Code
