// Auto Generated Code By excel2json
// Generate From Excel\TreasureMap.xlsx. SheetName: TreasureLossConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TreasureLossConfig.json")]
	public partial class TreasureLossConfigHolder : ConfigHolder<TreasureLossConfig>
	{
	}


	[Serializable]
	public struct TreasureLossConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///剩余血量范围 百分比
		/// </summary>
public int[] HpLeft;


		/// <summary>
		///必定损失N件
		/// </summary>
public int CertainLoss;


		/// <summary>
		///50%概率额外损失M件
		/// </summary>
public int ChanceLoss;


	}

}
// End of Auto Generated Code
