// Auto Generated Code By excel2json
// Generate From Excel\MonsterPowerUp.xlsx. SheetName: MonsterPowerUpConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "MonsterPowerUpConfig.json")]
	public partial class MonsterPowerUpConfigHolder : ConfigHolder<MonsterPowerUpConfig>
	{
	}


	[Serializable]
	public struct MonsterPowerUpConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///怪物等级
		/// </summary>
public int MonsterLevel;


		/// <summary>
		///生命倍率
		/// </summary>
public float HPFactor;


		/// <summary>
		///攻击力倍率
		/// </summary>
public float ATKFactor;


		/// <summary>
		///防御倍率
		/// </summary>
public float DEFFactor;


		/// <summary>
		///护盾倍率
		/// </summary>
public int Shield;


		/// <summary>
		///护盾恢复时间
		/// </summary>
public float ShieldTime;


		/// <summary>
		///攻速倍率
		/// </summary>
public float SpeedFactor;


		/// <summary>
		///K值
		/// </summary>
public float KFactor;


		/// <summary>
		///暴击几率倍率
		/// </summary>
public float CricFactor;


		/// <summary>
		///暴击伤害倍率
		/// </summary>
public float CritEfficiencyFactor;


		/// <summary>
		///效果命中倍率
		/// </summary>
public float EffcetHitFactor;


		/// <summary>
		///效果抵抗倍率
		/// </summary>
public float EffectResFactor;


		/// <summary>
		///怪物队伍评分
		/// </summary>
public int Score;


	}

}
// End of Auto Generated Code
