// Auto Generated Code By excel2json
// Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "PlayerGuideConfig.json")]
	public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig>
	{
	}


	[Serializable]
	public struct PlayerGuideConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///序列
		/// </summary>
public int Index;


		/// <summary>
		///需要等级
		/// </summary>
public int NeedLevel;


		/// <summary>
		///引导组ID
		/// </summary>
public int groupID;


		/// <summary>
		///手指类型 1. 手指&光圈 2. 手指 3. 光圈 4. 长按 -1：不要特效的光圈
		/// </summary>
public int FingerType;


		/// <summary>
		///对话框位置 -1：上次位置-其实是000
		/// </summary>
public int[] dialogPos;


		/// <summary>
		///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配
		/// </summary>
public int[] NpcPos;


		/// <summary>
		///npc形象缩放
		/// </summary>
public int[] NpcSize;


		/// <summary>
		///说话人文本ID
		/// </summary>
public int SpeakerName;


		/// <summary>
		///对话风格 1: 仅文本框 2: 头像+框 3: 立绘
		/// </summary>
public int SpeakerStyle;


		/// <summary>
		///说话人形象 使用HeroModelID  当SpeakerStyle=2,3生效
		/// </summary>
public int SpeakerImage;


		/// <summary>
		///对话内容
		/// </summary>
public int desc;


		/// <summary>
		///额外演示 0/不填 无 1,par  图文 2,par  动画
		/// </summary>
public string[] ExtraShow;


		/// <summary>
		///高亮动效框 0/不填：无 1：默认动效框
		/// </summary>
public int Highlighting;


		/// <summary>
		///奖励道具ID -1：无
		/// </summary>
public int[] AwardItem;


		/// <summary>
		///奖励道具数量 -1：无
		/// </summary>
public int[] AwardItemNum;


		/// <summary>
		///黑底透明度 0/不填：无 0~1 透明度
		/// </summary>
public float blackAlpha;


		/// <summary>
		///异常中断 1: 跳过 2: 重做 3: 续做
		/// </summary>
public int Handle;


		/// <summary>
		///是否跳过 0/不填：不跳 1: 跳过
		/// </summary>
public int IsSkip;


		/// <summary>
		///手指位置 -1：上次位置
		/// </summary>
public int[] fingerPos;


		/// <summary>
		///文本大小  SpeakerStyle=1 or 2时 文本框为动态大小 
		/// </summary>
public int[] TextSize;


		/// <summary>
		///1：指左 2：指右
		/// </summary>
public int reversalFinger;


		/// <summary>
		///1：靠左（默认） 2：靠右
		/// </summary>
public int reversalBox;


		/// <summary>
		///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 
		/// </summary>
public int ForceOnclick;


		/// <summary>
		///是否强制对话 1：必须对话完毕 0：对话保留最后一句
		/// </summary>
public int forceText;


		/// <summary>
		///配音文件
		/// </summary>
public string voiceFile;


	}

}
// End of Auto Generated Code
