// Auto Generated Code By excel2json
// Generate From Excel\HeroEquipment.xlsx. SheetName: HeroEquipmentConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "HeroEquipmentConfig.json")]
	public partial class HeroEquipmentConfigHolder : ConfigHolder<HeroEquipmentConfig>
	{
	}


	[Serializable]
	public struct HeroEquipmentConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///表ID
		/// </summary>
public int ID;


		/// <summary>
		///装备等级
		/// </summary>
public int EquipLevel;


		/// <summary>
		///强化时所需 英雄等级
		/// </summary>
public int NeedHeroLevel;


		/// <summary>
		///装备类型 1=鞋子 2=衣服 3=腰带
		/// </summary>
public int EquipType;


		/// <summary>
		///装备名称 语言表ID
		/// </summary>
public int EquipName;


		/// <summary>
		///装备品质
		/// </summary>
public int EquipQuality;


		/// <summary>
		///装备图片
		/// </summary>
public string EquipIcon;


		/// <summary>
		///装备属性类型 1=防御（重甲优势） 2=生命（布甲优势） 3=攻击（皮甲优势）
		/// </summary>
public int[] EquipAttrType;


		/// <summary>
		///装备数值
		/// </summary>
public int[] EquipAttrValue;


		/// <summary>
		///装备强化消耗道具
		/// </summary>
public int[] EnhanceItemID;


		/// <summary>
		///装备强化消耗数量
		/// </summary>
public int[] EnhanceItemCost;


		/// <summary>
		///NEW!装等
		/// </summary>
public int Score;


		/// <summary>
		///
		/// </summary>
public int EquipPower;


	}

}
// End of Auto Generated Code
