// Auto Generated Code By excel2json
// Generate From Excel\ChallengeWarriorTrials.xlsx. SheetName: QualifyingBattleRandomConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "QualifyingBattleRandomConfig.json")]
	public partial class QualifyingBattleRandomConfigHolder : ConfigHolder<QualifyingBattleRandomConfig>
	{
	}


	[Serializable]
	public struct QualifyingBattleRandomConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///组
		/// </summary>
public int groupID;


		/// <summary>
		///1星battleID
		/// </summary>
public int starBattleID1;


		/// <summary>
		///对应2星battleID
		/// </summary>
public int starBattleID2;


		/// <summary>
		///对应2星全局BUFFID
		/// </summary>
public int[] starBUFFID2;


		/// <summary>
		///2星效果描述
		/// </summary>
public int starDes2;


		/// <summary>
		///3星battleID
		/// </summary>
public int starBattleID3;


		/// <summary>
		///对应3星全局BUFF/SkillID
		/// </summary>
public int[] starBUFFID3;


		/// <summary>
		///3星效果描述
		/// </summary>
public int starDes3;


		/// <summary>
		///展示形象的怪物ID(最多3个) modelID
		/// </summary>
public int[] DisplayingMonster;


		/// <summary>
		///形象缩放比例 100=100%比例缩放 50=50%比例缩放
		/// </summary>
public int[] DisplayingMonsterSize;


		/// <summary>
		///展示头像的怪物ID ModelID
		/// </summary>
public int[] PrivewMonsterIDs;


	}

}
// End of Auto Generated Code
