// Auto Generated Code By excel2json
// Generate From Excel\Guild.xlsx. SheetName: PrayItemConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "PrayItemConfig.json")]
	public partial class PrayItemConfigHolder : ConfigHolder<PrayItemConfig>
	{
	}


	[Serializable]
	public struct PrayItemConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///捐赠道具ID
		/// </summary>
public int itemId;


		/// <summary>
		///下一个捐赠ID
		/// </summary>
public int nextId;


		/// <summary>
		///捐赠道具数量，根据公会等级变化
		/// </summary>
public int[] itemCnt;


		/// <summary>
		///获得祈祷币（ID 1021）
		/// </summary>
public int[] gainPrayCoin;


		/// <summary>
		///获得贡献度
		/// </summary>
public int[] gainCont;


		/// <summary>
		///名称
		/// </summary>
public int name;


		/// <summary>
		///描述
		/// </summary>
public int desc;


	}

}
// End of Auto Generated Code
