using Utility;

namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
    public class TimeLineFxParticleTool : Singleton<TimeLineFxParticleTool>
    {
        public ITimeLineParticleFactory TimeLineFxParticleFactory
        {
            get { return _tineFxParticleFactory; }
        }

        private ITimeLineParticleFactory _tineFxParticleFactory;

        public void Init(ITimeLineParticleFactory timeLineFxParticleFactory)
        {
            _tineFxParticleFactory = timeLineFxParticleFactory;
        }
    }
}