using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;

namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
    public interface ITimeLineSkillStart:ITimeLineEventBasic
    {
        void SkillShowStart(ILifeCycle lifeCycle,TimeLineAssetSerialization timeLineAssetSerialization,TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic);
        void SkillShowFinish(ILifeCycle lifeCycle,TimeLineAssetSerialization timeLineAssetSerialization,TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic);
    }
}