// Auto Generated Code By excel2json
// Generate From Excel\StageTrapConfig.xlsx. SheetName: TrapConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "TrapConfig.json")]
	public partial class TrapConfigHolder : ConfigHolder<TrapConfig>
	{
	}


	[Serializable]
	public struct TrapConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///机关GUID
		/// </summary>
public int ID;


		/// <summary>
		///机关名字
		/// </summary>
public string TrapName;


		/// <summary>
		///节点GUID
		/// </summary>
public int[] XNodeID;


		/// <summary>
		///是否一次性机关
		/// </summary>
public int isSingleUse;


		/// <summary>
		///所属任务组ID
		/// </summary>
public int TaskGroupID;


		/// <summary>
		///在小地图上展示的类型
		/// </summary>
public int MapRoomShowType;


		/// <summary>
		///备注
		/// </summary>
public string remark;


	}

}
// End of Auto Generated Code
