// Auto Generated Code By excel2json
// Generate From Excel\ExploreTask.xlsx. SheetName: ExploreConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ExploreConfig.json")]
	public partial class ExploreConfigHolder : ConfigHolder<ExploreConfig>
	{
	}


	[Serializable]
	public struct ExploreConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///任务类型 1=一次性任务 2=日常任务 3=随机任务 4=特定刷新任务
		/// </summary>
public int tackType;


		/// <summary>
		///任务隶属建筑 1=酒馆 2=职业介绍所 3=铁匠铺 4=健身房 5=生物馆
		/// </summary>
public int taskConstr;


		/// <summary>
		///任务名称
		/// </summary>
public int taskName;


		/// <summary>
		///任务描述
		/// </summary>
public int taskText;


		/// <summary>
		///任务等级
		/// </summary>
public int TaskLevel;


		/// <summary>
		///任务星级
		/// </summary>
public int taskStarLevel;


		/// <summary>
		///完成时间（分钟数）
		/// </summary>
public int finishTime;


		/// <summary>
		///任务需求人数
		/// </summary>
public int TaskRequireNum;


		/// <summary>
		///任务要求 详细见任务要求页
		/// </summary>
public int[] TaskRequireID;


		/// <summary>
		///任务考验 详细见任务要求页 按照需求数量填入
		/// </summary>
public int[] TrialID;


		/// <summary>
		///当TrialID为34-43时填入 代表考验需要的道具ID 不需要道具填-1
		/// </summary>
public int[] TrialItemID;


		/// <summary>
		///奖励道具
		/// </summary>
public int[] awardItem;


		/// <summary>
		///大成功奖励道具
		/// </summary>
public int[] GrandAawardItem;


		/// <summary>
		///奖励道具数量
		/// </summary>
public int[] awardNum;


		/// <summary>
		///大成功奖励道具数量
		/// </summary>
public int[] GrandAawardNum;


		/// <summary>
		///酒馆多少级才解锁这个任务
		/// </summary>
public int UnlockLvl;


		/// <summary>
		///完成指定任务后才会出现本任务  -1代表无要求
		/// </summary>
public int[] TaskPre;


	}

}
// End of Auto Generated Code
