// Auto Generated Code By excel2json
// Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "FightTogetherConfig.json")]
	public partial class FightTogetherConfigHolder : ConfigHolder<FightTogetherConfig>
	{
	}


	[Serializable]
	public struct FightTogetherConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///关卡ID
		/// </summary>
public int ID;


		/// <summary>
		///所属boss组
		/// </summary>
public int BossGroupID;


		/// <summary>
		///难度类型 1=普通 2=精英 3=活动
		/// </summary>
public int Type;


		/// <summary>
		///名称
		/// </summary>
public int name;


		/// <summary>
		///怪物描述
		/// </summary>
public int Describe;


		/// <summary>
		///准入最低等级
		/// </summary>
public int LevelMin;


		/// <summary>
		///建议等级
		/// </summary>
public int LevelMax;


		/// <summary>
		///推荐总战力
		/// </summary>
public int PowerAdvice;


		/// <summary>
		///单次消耗体力
		/// </summary>
public int EnergyCost;


		/// <summary>
		///准入次数
		/// </summary>
public int EnterTimes;


		/// <summary>
		///需要展示的技能IDs
		/// </summary>
public int[] ShownSkillIDs;


		/// <summary>
		///可能获得道具item表ID（显示用）
		/// </summary>
public int[] showReward;


		/// <summary>
		///保底奖励池 （全专属残响）
		/// </summary>
public int[] highAwardDrop;


		/// <summary>
		///正常奖励池
		/// </summary>
public int[] normalAwardDrop;


		/// <summary>
		///低级奖励池 （碎片） 常量表控制每日次数 FightTogetherLowAwardLimitCount
		/// </summary>
public int[] lowAwardDrop;


		/// <summary>
		///预览道具tags 1=概率 2=活动 3=up
		/// </summary>
public int[] previewIconTag;


		/// <summary>
		/// 允许的队伍最少和最多玩家
		/// </summary>
public int[] PlayerQuantityInterval;


		/// <summary>
		///levelBattle id（2人/3人/4人）
		/// </summary>
public int[] combatID;


		/// <summary>
		///可选的共斗BUFFs
		/// </summary>
public int[] OptionalBuffs;


		/// <summary>
		///机器人战力范围 填法为：下限;上限
		/// </summary>
public int[] RobotPower;


	}

}
// End of Auto Generated Code
