// Auto Generated Code By excel2json
// Generate From Excel\ChallengeResource.xlsx. SheetName: ChallengeResourceConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "ChallengeResourceConfig.json")]
	public partial class ChallengeResourceConfigHolder : ConfigHolder<ChallengeResourceConfig>
	{
	}


	[Serializable]
	public struct ChallengeResourceConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///ID
		/// </summary>
public int ID;


		/// <summary>
		///类型 1：金币-闹鬼金矿 2：经验-冒险者墓地 3：防具-深渊猎场 >3：遗物-机械废墟
		/// </summary>
public int ChallengeType;


		/// <summary>
		///读map表的ID，即对应的地图是哪一张
		/// </summary>
public int MapID;


		/// <summary>
		///副本类型说明文本
		/// </summary>
public int ChallengeText;


		/// <summary>
		///难度
		/// </summary>
public int Difficulty;


		/// <summary>
		///消耗体力
		/// </summary>
public int EnergyCost;


		/// <summary>
		///关卡名ID
		/// </summary>
public int ChallengeName;


		/// <summary>
		///推荐等级
		/// </summary>
public int Level;


		/// <summary>
		///准入等级
		/// </summary>
public int UnlockLevel;


		/// <summary>
		///推荐属性 1=火 2=冰 3=雷
		/// </summary>
public int[] MonsterType;


		/// <summary>
		///关卡编辑器中的ID （Levelbattle表的ID）
		/// </summary>
public int DungeonID;


		/// <summary>
		///关卡奖励道具ID（显示用）
		/// </summary>
public int[] ChallengeReward;


		/// <summary>
		///关卡奖励道具数量（显示用）
		/// </summary>
public int[] ChallengeRewardCount;


		/// <summary>
		///预览道具tags 1=概率 2=活动 3=up
		/// </summary>
public int[] previewIconTag;


		/// <summary>
		///免费次数
		/// </summary>
public int FreeTimes;


		/// <summary>
		///前30次 额外掉落抽卡表ID
		/// </summary>
public int[] AwardChouka;


		/// <summary>
		///保底次数 仅遗物本用
		/// </summary>
public int BenifitTime;


		/// <summary>
		///保底掉落抽卡表ID
		/// </summary>
public int[] BenifitChouka;


		/// <summary>
		///掉率展示用
		/// </summary>
public float[] OddForShow;


	}

}
// End of Auto Generated Code
