
using UnityEngine;

namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
    /// <summary>
    /// TimeLine上的特别点
    /// </summary>
    public interface ITimeLineSpecialDotPos:ITimeLineEventBasic
    {
        
        Vector3 dotPos { get; }
        /// <summary>
        /// 面对的方向-目标朝向
        /// </summary>
        Vector3 faceDir { get; }
    }
}