// Auto Generated Code By excel2json
// Generate From Excel\HeroWeapon.xlsx. SheetName: WeaponLevelConfig

using System;
using Fort23.GameData;

namespace Excel2Json
{
	[Config(prefab = "WeaponLevelConfig.json")]
	public partial class WeaponLevelConfigHolder : ConfigHolder<WeaponLevelConfig>
	{
	}


	[Serializable]
	public struct WeaponLevelConfig : IConfig
	{
		public int GetID() {return ID;} 
		/// <summary>
		///表ID
		/// </summary>
public int ID;


		/// <summary>
		///需要飞艇等级
		/// </summary>
public int needLevel;


		/// <summary>
		///武器威力 103
		/// </summary>
public int attr0;


		/// <summary>
		///暴击几率201
		/// </summary>
public int attr1;


		/// <summary>
		///秒伤加成202
		/// </summary>
public int attr2;


		/// <summary>
		///暴击伤害203
		/// </summary>
public int attr3;


		/// <summary>
		///攻击速度204
		/// </summary>
public int attr4;


		/// <summary>
		///生命加成301
		/// </summary>
public int attr5;


		/// <summary>
		///防御加成302
		/// </summary>
public int attr6;


		/// <summary>
		///跌落恢复303
		/// </summary>
public int attr7;


		/// <summary>
		///效果抗性304
		/// </summary>
public int attr8;


		/// <summary>
		///充能速度401
		/// </summary>
public int attr9;


		/// <summary>
		///技能冷却402
		/// </summary>
public int attr10;


		/// <summary>
		///效果命中403
		/// </summary>
public int attr11;


		/// <summary>
		///治疗效果404
		/// </summary>
public int attr12;


		/// <summary>
		///武器评分
		/// </summary>
public int WeaponPower;


	}

}
// End of Auto Generated Code
